BuildLab
Offline 91.245.155.25:47831 checked 12h ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 301/999
- 63/999
- 80/150
- 13/100
- 59/100
- 27/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on BuildLab?
At their busiest, its recent wipes drew 1 players on average. 42 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does BuildLab follow?
The rhythm of BuildLab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 17 hours ago.
Tags
Which tags does BuildLab carry, and what do they mean?
Tags published by BuildLab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does BuildLab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry BuildLab: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does BuildLab hold among Rust servers?
Player hours over seven days put BuildLab at #6,604, in the top 30% of all ranked servers.
What player count does BuildLab carry?
Status for BuildLab: offline. Last seen 12 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Operator and location
Which location does BuildLab run from?
No region comes from BuildLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.245.155.25:47831.
What Rust version is BuildLab on?
Reading: BuildLab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is BuildLab up, and how often does it stay up?
Reading: offline. BuildLab last answered 12 hours ago. Reading: 20% uptime over the last 7 full days. It was up 33 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on BuildLab?
No gather rate appears in the name: BuildLab. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is BuildLab on?
Check: map. Procedural, generated by the game, on BuildLab.
Join
What do you do to join BuildLab?
Press F1 in Rust and enter client.connect 91.245.155.25:47831. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.