JRs
Online NA · us5 91.229.114.90:28120 checked 13m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 32 · below 20 is lag, below 10 is badEntities
48 h range 107,965–125,218 · memory 3,238 MBUptime
23 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:56 UTC6d ago | 1 | – | running | 0 |
| Fri 2 Oct, 21:21 UTC26d ago | 0 | – | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/250
- 23/250
- 217/275
- 143/200
- 9/100
- 7/200
Quick answers
from the figures on this pageWipe timing
What happens on JRs when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does JRs wipe?
Its rhythm cannot be told from the wipes of JRs on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 6 hours ago.
Lists and filters
Which tags does JRs carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; NA (North America): Its browser listing: North America from JRs. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show JRs?
Rust Metrics lists featuring JRs: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does JRs sit in the rankings?
Top 25% of all ranked servers: JRs takes #5,627 on seven-day player hours and #933 in North America.
How full does JRs get?
Current headcount on JRs: 0 players, 25 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Operator and location
What location is JRs hosted in?
North America is where JRs lists itself under the NA tag; region code: us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.90:28120.
What Rust version is JRs on?
Reading: JRs, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does JRs perform?
Reading: 51 server fps on average across the last 48 hours. It never dropped below 32. Check: entities. The peak was 125,218, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,519 MB. Expect lag when fps falls and entities climb.
What is the uptime on JRs, and is it online?
Reading: online. JRs answers right now. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on JRs?
Check: gather rate. The name JRs does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is JRs on?
From seed 722508191, the game generates the procedural map on JRs. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to JRs?
Press F1 in Rust and enter client.connect 91.229.114.90:28120. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.