RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers91.229.114.45:28087
Online Full Queue Fresh wipe Wipe due No query

Cornwall Community Rust Server

Online NA · us5 91.229.114.45:28087 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,660 ×1000

Entities

48 h range 92,588–100,507 · memory 1,927 MB
1239 ET SINCE RESTART 06:23

Uptime

6 h 23 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,177top 32% · #1096 in NA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory1,927MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:22 UTC FW26d ago 4 – running 4
Thu 24 Sep, 12:23 UTC33d ago 5 held half 7.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Cornwall Community Rust Server when wipe day comes?

At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 20 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does Cornwall Community Rust Server wipe?

The rhythm of Cornwall Community Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 3 hours ago.

Lists and filters

How should you read the tags on Cornwall Community Rust Server?

These are the tags Cornwall Community Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): The code for this server's region is us5; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Cornwall Community Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Cornwall Community Rust Server: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Cornwall Community Rust Server hold among Rust servers?

Ranked by seven-day player hours, Cornwall Community Rust Server sits at #7,177 and #1,096 in North America, inside the top 32%.

What is the population on Cornwall Community Rust Server?

0 of 100 slots are filled on Cornwall Community Rust Server right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Server details

What location is Cornwall Community Rust Server hosted in?

The NA tag puts Cornwall Community Rust Server in North America, and its region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.229.114.45:28087.

What Rust version is Cornwall Community Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Cornwall Community Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Cornwall Community Rust Server?

Check: fps. Average 59 server fps over the last 48 hours, low of 54. Within range. Check: entities. The peak was 100,507, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,687 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Cornwall Community Rust Server, and is it online?

Reading: online. Cornwall Community Rust Server answers right now. Reading: uptime. About 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Settings and map

What rules does Cornwall Community Rust Server enforce, and what are its settings?

Check: gather rate. The name Cornwall Community Rust Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Cornwall Community Rust Server?

Size 4,000 and seed 2124204475: the game generates the procedural map on Cornwall Community Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Cornwall Community Rust Server?

Press F1 in Rust and enter client.connect 91.229.114.45:28087. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code The code for this server's region is us5.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.