RUST METRICSFlight deck · live data
Data live Servers11,774 Players63,914 Populated3,541 Fresh wipes 3 h128 Scan5 min
‹ All servers91.229.114.45:28075
Online Full Queue Fresh wipe Wipe due No query

Development Server

Online NA · us5 91.229.114.45:28075 checked 12m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 35,962 ×1000

Entities

48 h range 33,269–36,404 · memory 1,512 MB
1239 ET SINCE RESTART 1D 04H

Uptime

1 days 4 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,507top 61% · #1442 in NA
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory1,512MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608023:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 21 OctWed 21 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC1d ago – – running 0
Sun 25 Oct, 21:41 UTC2d ago – – – 0
Wed 21 Oct, 19:14 UTC6d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC6d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC15d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC17d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW26d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC27d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC30d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC31d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Development Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1.5 when it didn't.

How often does Development Server wipe, and when?

There is no next wipe to predict: Development Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 hours ago.

Lists and filters

Which tags does Development Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America from Development Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Development Server?

On Rust Metrics, Development Server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does Development Server sit in the rankings?

Top 61% of all ranked servers: Development Server takes #13,507 on seven-day player hours and #1,442 in North America.

What player count does Development Server carry?

Current headcount on Development Server: 0 players, 5 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 17:00 UTC, averaging 0 players at that hour.

Server

What location is Development Server hosted in?

Reading: location. North America, by the NA tag, with region code us5, is where Development Server lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.45:28075.

What Rust version is Development Server on?

Reading: Development Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Development Server?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 36,404, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,865 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Development Server, and is it online now?

Development Server reports online. Status: normal. Reading: uptime. About 28 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Development Server enforce, and what are its settings?

No gather rate appears in the name: Development Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on Development Server?

From seed 1337, the game generates the procedural map on Development Server. Its size is 2,600. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to Development Server?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.45:28075. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code Region code reading: us5.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.