RUST METRICSFlight deck · live data
Data live Servers11,736 Players70,701 Populated3,622 Fresh wipes 3 h133 Scan5 min
‹ All servers91.229.114.45:28015
Online Full Queue Fresh wipe Wipe due No query

Server hosted by Physgun.com

Online NA · us5 91.229.114.45:28015 checked 9m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 93 SERVER FPS

Server fps

48 h low 14 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 111,196 ×1000

Entities

48 h range 107,940–111,599 · memory 3,170 MB
1239 ET SINCE RESTART 07:38

Uptime

7 h 38 min since its last restart, at the last reading
7-day average1peak 4
Rank#4,364top 20% · #740 in NA
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory3,170MB48 h peak 4 players
REC 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct22 Oct28 Oct

Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap24.9 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:18 UTC5d ago 4 – running 0
Sun 27 Sep, 22:39 UTC30d ago 2 halved by day 4 24.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Server hosted by Physgun.com when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.

How often does Server hosted by Physgun.com wipe, and when?

To tell the rhythm of Server hosted by Physgun.com, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 17 hours ago.

Lists and filters

Which tags does Server hosted by Physgun.com carry, and what do they mean?

These are the tags Server hosted by Physgun.com publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Server hosted by Physgun.com?

On Rust Metrics, Server hosted by Physgun.com sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Server hosted by Physgun.com hold among Rust servers?

Ranked by seven-day player hours, Server hosted by Physgun.com sits at #4,364 and #740 in North America, inside the top 20%.

How full does Server hosted by Physgun.com get?

Current headcount on Server hosted by Physgun.com: 0 players, 50 slots available. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 3 players, at 04:00 UTC over the last 48 hours.

Server

What location is Server hosted by Physgun.com hosted in?

North America is where Server hosted by Physgun.com lists itself under the NA tag; region code: us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.229.114.45:28015.

What Rust version is Server hosted by Physgun.com on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Server hosted by Physgun.com. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Server hosted by Physgun.com?

Over the last 48 hours the average was 68 server fps; the floor was 14. Reading: 111,599 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,374 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Server hosted by Physgun.com, and is it online?

Server hosted by Physgun.com reports online. Status: normal. By its reported uptime, the last restart was roughly 7 hours ago. Uptime for the last 7 full days: 125 of 168 hours, or 74%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Server hosted by Physgun.com configured, and what rules are in force?

Check: gather rate. The name Server hosted by Physgun.com does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on Server hosted by Physgun.com?

Size 4,300 and seed 308994512: the game generates the procedural map on Server hosted by Physgun.com from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Server hosted by Physgun.com?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code Region code reading: us5.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.