RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,590 Populated2,938 Fresh wipes 3 h91 Scan5 min
‹ All servers91.229.114.24:28091
Online Full Queue Fresh wipe Wipe due No query

Server hosted by Physgun.com

Online NA · us5 91.229.114.24:28091 checked 11m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,186 ×1000

Entities

48 h range 62,391–70,349 · memory 2,163 MB
1239 ET SINCE RESTART 16:47

Uptime

16 h 47 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,493top 47% · #1305 in NA
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory2,163MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:56 UTC15d ago 1 – running 0
Mon 5 Oct, 23:54 UTC23d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Server hosted by Physgun.com?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does Server hosted by Physgun.com wipe, and when?

Its rhythm cannot be told from the wipes of Server hosted by Physgun.com on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 19 hours ago.

Lists and filters

How should you read the tags on Server hosted by Physgun.com?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America from Server hosted by Physgun.com. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Server hosted by Physgun.com appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Server hosted by Physgun.com: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does Server hosted by Physgun.com hold among Rust servers?

Player hours over the last seven days put Server hosted by Physgun.com at #10,493, #1,305 in North America, in the top 47% of all ranked servers.

What is the population on Server hosted by Physgun.com?

Current headcount on Server hosted by Physgun.com: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 09:00 UTC, averaging 0 players at that hour.

Operator and location

Which location does Server hosted by Physgun.com run from?

The NA tag puts Server hosted by Physgun.com in North America, and its region code is us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.24:28091.

What Rust version is Server hosted by Physgun.com on?

Reading: Server hosted by Physgun.com, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Server hosted by Physgun.com within range?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 70,349 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,678 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Server hosted by Physgun.com, and is it online?

Reading: online. Server hosted by Physgun.com answers right now. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Server hosted by Physgun.com enforce, and what are its settings?

Check: gather rate. The name Server hosted by Physgun.com does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is Server hosted by Physgun.com on?

Check: map. Procedural, size 3,500, seed 1005898274, generated by the game on Server hosted by Physgun.com. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Server hosted by Physgun.com?

To join: start Rust, press F1 and type client.connect 91.229.114.24:28091. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code Region code reading: us5.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.