Server hosted by Physgun.com
Online NA · us5 91.229.114.24:28091 checked 11m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 62,391–70,349 · memory 2,163 MBUptime
16 h 47 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:56 UTC15d ago | 1 | – | running | 0 |
| Mon 5 Oct, 23:54 UTC23d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/100
- 42/50
- 16/100
- 3/150
- 26/175
- 7/90
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Server hosted by Physgun.com?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does Server hosted by Physgun.com wipe, and when?
Its rhythm cannot be told from the wipes of Server hosted by Physgun.com on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 19 hours ago.
Lists and filters
How should you read the tags on Server hosted by Physgun.com?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America from Server hosted by Physgun.com. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server hosted by Physgun.com appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server hosted by Physgun.com: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Server hosted by Physgun.com hold among Rust servers?
Player hours over the last seven days put Server hosted by Physgun.com at #10,493, #1,305 in North America, in the top 47% of all ranked servers.
What is the population on Server hosted by Physgun.com?
Current headcount on Server hosted by Physgun.com: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 09:00 UTC, averaging 0 players at that hour.
Operator and location
Which location does Server hosted by Physgun.com run from?
The NA tag puts Server hosted by Physgun.com in North America, and its region code is us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.24:28091.
What Rust version is Server hosted by Physgun.com on?
Reading: Server hosted by Physgun.com, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Server hosted by Physgun.com within range?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 70,349 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,678 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Server hosted by Physgun.com, and is it online?
Reading: online. Server hosted by Physgun.com answers right now. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Server hosted by Physgun.com enforce, and what are its settings?
Check: gather rate. The name Server hosted by Physgun.com does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is Server hosted by Physgun.com on?
Check: map. Procedural, size 3,500, seed 1005898274, generated by the game on Server hosted by Physgun.com. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Server hosted by Physgun.com?
To join: start Rust, press F1 and type client.connect 91.229.114.24:28091. Or press Launch Rust here and Steam opens the game and connects you.