RUST METRICSFlight deck · live data
Data live Servers11,652 Players47,233 Populated3,140 Fresh wipes 3 h109 Scan5 min
‹ All servers91.229.114.24:28019
Online Full Queue Fresh wipe Wipe due No query

The fam

Online NA · us5 91.229.114.24:28019 checked 10m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 55 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,217 ×1000

Entities

48 h range 105,567–109,217 · memory 5,671 MB
1239 ET SINCE RESTART 14D 20H

Uptime

14 days 20 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,045top 63% · #1429 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory5,671MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 63% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap15 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:06 UTC14d ago 0 – running 0
Thu 8 Oct, 18:49 UTC20d ago 0 – 5.7 days 0
Mon 14 Sep, 11:10 UTC44d ago 3 halved by day 2 24.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on The fam when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does The fam follow?

No next wipe can be predicted for The fam, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 21 hours ago.

Tags

How should you read the tags on The fam?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from The fam. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does The fam appear in Rust Metrics lists and filters?

On Rust Metrics, The fam sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does The fam hold among Rust servers?

Top 63% of all ranked servers: The fam takes #14,045 on seven-day player hours and #1,429 in North America.

How full does The fam get?

Current headcount on The fam: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Server details

What location is The fam hosted in?

The NA tag puts The fam in North America, and its region code is us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.229.114.24:28019.

What Rust version is The fam on?

Reading: The fam, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does The fam perform?

Check: fps. Average 55 server fps over the last 48 hours, low of 55. Within range. Reading: 109,217 entities at the highest. That covers buildings, deployables and everything else. Reading: 7,100 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is The fam up, and how often does it stay up?

Check: connection. The fam is online at this moment. By its reported uptime, the last restart was roughly 14 days 20 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does The fam enforce, and what are its settings?

Reading the name gives no gather rate for The fam. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is The fam on?

Size 4,000 and seed 1722427781: the game generates the procedural map on The fam from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to The fam?

Press F1 in Rust and enter client.connect 91.229.114.24:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code The code for this server's region is us5.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.