Fallen Dev Server
Offline NA · us5 91.229.114.221:28079 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/100
- 3/50
- 3/100
- 6/150
- 1/175
- 1/90
Quick answers
from the figures on this pageReset cycle
What wipe timing does Fallen Dev Server follow?
Its rhythm cannot be told from the wipes of Fallen Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 20 hours ago the current world was made.
Tags
Which tags does Fallen Dev Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America from Fallen Dev Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Fallen Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Fallen Dev Server: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Fallen Dev Server sit in the rankings?
Player hours over the last seven days put Fallen Dev Server at #15,327, #1,560 in North America, in the top 70% of all ranked servers.
What is the population on Fallen Dev Server?
Reading for Fallen Dev Server: offline at this moment; last seen 11 days 11 hours ago.
Operator and location
What location is Fallen Dev Server hosted in?
Reading: location. North America, by the NA tag, with region code us5, is where Fallen Dev Server lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.229.114.221:28079.
What Rust version is Fallen Dev Server on?
Reading: Fallen Dev Server, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Fallen Dev Server, and is it online?
Check: connection. Fallen Dev Server is offline at this moment. Last contact was 11 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Fallen Dev Server enforce, and what are its settings?
Reading the name gives no gather rate for Fallen Dev Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Fallen Dev Server?
Check: map. Procedural, size 1,500, seed 1234567, generated by the game on Fallen Dev Server. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Fallen Dev Server?
Press F1 in Rust and enter client.connect 91.229.114.221:28079. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
