Server hosted by Physgun.com
Online NA · us5 91.229.114.221:28071 checked 10m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 85,039–87,827 · memory 2,399 MBUptime
2 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:15 UTC24d ago | 1 | – | running | 0 |
| Wed 30 Sep, 21:49 UTC28d ago | 1 | halved by day 1 | 3.3 days | 1 |
| Fri 25 Sep, 00:19 UTC33d ago | 2 | – | 5.9 days | 0 |
| Thu 24 Sep, 15:40 UTC34d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/100
- 35/50
- 8/100
- 15/175
- 16/150
- 9/90
Quick answers
from the figures on this pageWipe timing
What happens on Server hosted by Physgun.com when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Server hosted by Physgun.com wipe, and when?
No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 17 hours ago.
Tag meanings
How should you read the tags on Server hosted by Physgun.com?
Tags published by Server hosted by Physgun.com, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server hosted by Physgun.com appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server hosted by Physgun.com: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Server hosted by Physgun.com hold among Rust servers?
Top 41% of all ranked servers: Server hosted by Physgun.com takes #9,092 on seven-day player hours and #1,228 in North America.
What player count does Server hosted by Physgun.com carry?
0 of 100 slots are filled on Server hosted by Physgun.com right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 02:00 UTC, 0 players on average.
Operator and location
Which location does Server hosted by Physgun.com run from?
North America is where Server hosted by Physgun.com lists itself under the NA tag; region code: us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.229.114.221:28071.
What Rust version is Server hosted by Physgun.com on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Server hosted by Physgun.com. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Server hosted by Physgun.com?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 87,827. Buildings, deployables and all else included. Reading: 2,940 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Server hosted by Physgun.com, and is it online now?
Check: connection. Server hosted by Physgun.com is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 24 September 2026.
Settings and map
What rules does Server hosted by Physgun.com enforce, and what are its settings?
Reading the name gives no gather rate for Server hosted by Physgun.com. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on Server hosted by Physgun.com?
From seed 1337, the game generates the procedural map on Server hosted by Physgun.com. Its size is 3,600. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
What do you do to join Server hosted by Physgun.com?
Press F1 in Rust and enter client.connect 91.229.114.221:28071. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.