RUST METRICSFlight deck · live data
Data live Servers11,752 Players57,724 Populated3,422 Fresh wipes 3 h129 Scan5 min
‹ All servers91.229.114.221:28035
Online Full Queue Fresh wipe Wipe due No query

SourDiesel's Wasteland | LOW POP | WEEKLY

Online NA · us5 91.229.114.221:28035 checked 5m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 15 30 45 60 PAX 1 /60

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 29 SERVER FPS

Server fps

48 h low 25 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 80,573 ×1000

Entities

48 h range 80,573–176,457 · memory 2,496 MB
1239 ET SINCE RESTART 00:11

Uptime

0 h 11 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,029top 32% · #1087 in NA
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Memory2,496MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0008:0017:0001:0010:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0001:0010:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:47 UTC2h ago – – running 0
Thu 22 Oct, 14:18 UTC6d ago 1 – – 0
Wed 21 Oct, 16:21 UTC7d ago 1 – 0.9 days 1
Tue 20 Oct, 20:41 UTC8d ago 1 – 0.8 days 1
Tue 20 Oct, 06:37 UTC8d ago 1 – 0.6 days 1
Thu 15 Oct, 14:02 UTC13d ago 1 held half 4.7 days 0
Thu 15 Oct, 00:24 UTC13d ago 2 – 0.6 days 0
Wed 14 Oct, 18:15 UTC14d ago 2 – 0.3 days 0
Wed 14 Oct, 02:17 UTC14d ago 2 – 0.7 days 0
Thu 8 Oct, 14:16 UTC20d ago 1 halved by day 1 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on SourDiesel's Wasteland | LOW POP | WEEKLY?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 13 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 4 it fell below half when it didn't.

When does SourDiesel's Wasteland | LOW POP | WEEKLY wipe?

No next wipe can be predicted for SourDiesel's Wasteland | LOW POP | WEEKLY, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 hours ago the current world was made.

Tag meanings

How should you read the tags on SourDiesel's Wasteland | LOW POP | WEEKLY?

Tags published by SourDiesel's Wasteland | LOW POP | WEEKLY, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): 60 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show SourDiesel's Wasteland | LOW POP | WEEKLY?

On Rust Metrics, SourDiesel's Wasteland | LOW POP | WEEKLY sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does SourDiesel's Wasteland | LOW POP | WEEKLY hold among Rust servers?

Top 32% of all ranked servers: SourDiesel's Wasteland | LOW POP | WEEKLY takes #7,029 on seven-day player hours and #1,087 in North America.

What player count does SourDiesel's Wasteland | LOW POP | WEEKLY carry?

Current headcount on SourDiesel's Wasteland | LOW POP | WEEKLY: 1 players, 60 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.

Server

Which location does SourDiesel's Wasteland | LOW POP | WEEKLY run from?

Reading: location. North America, by the NA tag, with region code us5, is where SourDiesel's Wasteland | LOW POP | WEEKLY lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.229.114.221:28035.

What Rust version is SourDiesel's Wasteland | LOW POP | WEEKLY on?

Reading: SourDiesel's Wasteland | LOW POP | WEEKLY, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for SourDiesel's Wasteland | LOW POP | WEEKLY?

Check: fps. Average 29 server fps over the last 48 hours, low of 25. Within range. Reading: 176,457 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,807 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is SourDiesel's Wasteland | LOW POP | WEEKLY, and is it online now?

Reading: online. SourDiesel's Wasteland | LOW POP | WEEKLY answers right now. Reading: uptime. About 11 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Settings and map

What rules does SourDiesel's Wasteland | LOW POP | WEEKLY enforce, and what are its settings?

Check: gather rate. The name SourDiesel's Wasteland | LOW POP | WEEKLY does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is SourDiesel's Wasteland | LOW POP | WEEKLY on?

From seed 1337, the game generates the procedural map on SourDiesel's Wasteland | LOW POP | WEEKLY. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How do you connect to SourDiesel's Wasteland | LOW POP | WEEKLY?

Press F1 in Rust and enter client.connect 91.229.114.221:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://physgun.com?affiliate=sourdiesel is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp60
Max players 60 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code us5 is the region code on record.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.