GoblinGaming Dev Server
Online NA · us5 91.229.114.221:28031 checked 12m ago
Server instruments
last reading Wed 10:00 UTCPlayers now
12% full 7-day avg7-day peakServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 71,422–88,453 · memory 1,943 MBUptime
1 h 13 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/100
- 44/50
- 12/100
- 20/175
- 6/150
- 7/90
Quick answers
from the figures on this pageWipe timing
What happens on GoblinGaming Dev Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 17 hours.
When does GoblinGaming Dev Server wipe?
To tell the rhythm of GoblinGaming Dev Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 19 hours ago.
Lists and filters
Which tags does GoblinGaming Dev Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America from GoblinGaming Dev Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does GoblinGaming Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, GoblinGaming Dev Server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does GoblinGaming Dev Server sit in the rankings?
Player hours over the last seven days put GoblinGaming Dev Server at #5,874, #959 in North America, in the top 26% of all ranked servers.
What is the population on GoblinGaming Dev Server?
1 of 8 slots are filled on GoblinGaming Dev Server right now. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.
Operator and location
Which location does GoblinGaming Dev Server run from?
North America is where GoblinGaming Dev Server lists itself under the NA tag; region code: us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.229.114.221:28031.
What Rust version is GoblinGaming Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is the build GoblinGaming Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on GoblinGaming Dev Server within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 20. Within range. Peak entity count: 88,453. Buildings, deployables and all else included. Check: memory. Peak use was 3,006 MB. What players call lag comes from low fps and an entity count on the rise.
Is GoblinGaming Dev Server up, and how often does it stay up?
GoblinGaming Dev Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Uptime for the last 7 full days: 29 of 168 hours, or 17%. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
What rules does GoblinGaming Dev Server enforce, and what are its settings?
No gather rate appears in the name: GoblinGaming Dev Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on GoblinGaming Dev Server?
Size 3,500 and seed 1337: the game generates the procedural map on GoblinGaming Dev Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How do you connect to GoblinGaming Dev Server?
To join: start Rust, press F1 and type client.connect 91.229.114.221:28031. Or press Launch Rust here and Steam opens the game and connects you.