RUST METRICSFlight deck · live data
Data live Servers11,737 Players52,204 Populated3,347 Fresh wipes 3 h125 Scan5 min
‹ All servers91.229.114.221:28031
Online Full Queue Fresh wipe Wipe due No query

GoblinGaming Dev Server

Online NA · us5 91.229.114.221:28031 checked 12m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 10:00 UTC
0 2 4 6 8 PAX 1 /8

Players now

12% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 82,046 ×1000

Entities

48 h range 71,422–88,453 · memory 1,943 MB
1239 ET SINCE RESTART 01:13

Uptime

1 h 13 min since its last restart, at the last reading
7-day average1peak 1
Rank#5,874top 26% · #959 in NA
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory1,943MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0005:0010:0001:0006:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304000:0005:0010:0001:0006:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep1 Oct26 Oct28 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:39 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on GoblinGaming Dev Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 17 hours.

When does GoblinGaming Dev Server wipe?

To tell the rhythm of GoblinGaming Dev Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 19 hours ago.

Lists and filters

Which tags does GoblinGaming Dev Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America from GoblinGaming Dev Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does GoblinGaming Dev Server appear in Rust Metrics lists and filters?

On Rust Metrics, GoblinGaming Dev Server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does GoblinGaming Dev Server sit in the rankings?

Player hours over the last seven days put GoblinGaming Dev Server at #5,874, #959 in North America, in the top 26% of all ranked servers.

What is the population on GoblinGaming Dev Server?

1 of 8 slots are filled on GoblinGaming Dev Server right now. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.

Operator and location

Which location does GoblinGaming Dev Server run from?

North America is where GoblinGaming Dev Server lists itself under the NA tag; region code: us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.229.114.221:28031.

What Rust version is GoblinGaming Dev Server on?

Rust network protocol 2635 and build 168909 on Linux is the build GoblinGaming Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on GoblinGaming Dev Server within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 20. Within range. Peak entity count: 88,453. Buildings, deployables and all else included. Check: memory. Peak use was 3,006 MB. What players call lag comes from low fps and an entity count on the rise.

Is GoblinGaming Dev Server up, and how often does it stay up?

GoblinGaming Dev Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Uptime for the last 7 full days: 29 of 168 hours, or 17%. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Settings and map

What rules does GoblinGaming Dev Server enforce, and what are its settings?

No gather rate appears in the name: GoblinGaming Dev Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on GoblinGaming Dev Server?

Size 3,500 and seed 1337: the game generates the procedural map on GoblinGaming Dev Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to GoblinGaming Dev Server?

To join: start Rust, press F1 and type client.connect 91.229.114.221:28031. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players The server holds 8 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code The code for this server's region is us5.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.