RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,393 Populated2,767 Fresh wipes 3 h69 Scan5 min
‹ All servers91.229.114.221:28023
Online Full Queue Fresh wipe Wipe due No query

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 9m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 4 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 97,661 ×1000

Entities

48 h range 77,668–98,455 · memory 2,147 MB
1239 ET SINCE RESTART 20:59

Uptime

20 h 59 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,629top 34% · #1128 in NA
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory2,147MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC10d ago 2 – running 1
Sun 18 Oct, 04:53 UTC11d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RedMoon (In Development) when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in.

When does RedMoon (In Development) wipe?

No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 1 hours ago the current world was made.

Tag meanings

How should you read the tags on RedMoon (In Development)?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from RedMoon (In Development). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RedMoon (In Development)?

These Rust Metrics lists carry RedMoon (In Development): Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does RedMoon (In Development) sit in the rankings?

Top 34% of all ranked servers: RedMoon (In Development) takes #7,629 on seven-day player hours and #1,128 in North America.

What player count does RedMoon (In Development) carry?

Current headcount on RedMoon (In Development): 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2.

Operator and location

Which location does RedMoon (In Development) run from?

The NA tag puts RedMoon (In Development) in North America, and its region code is us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.229.114.221:28023.

What Rust version is RedMoon (In Development) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RedMoon (In Development). Check: protocol. To join, your game must match; Steam handles the update.

How does RedMoon (In Development) perform?

Check: fps. Average 29 server fps over the last 48 hours, low of 4. Within range. Peak entity count: 98,455. Buildings, deployables and all else included. Check: memory. Peak use was 2,599 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RedMoon (In Development), and is it online?

RedMoon (In Development) reports online. Status: normal. By its reported uptime, the last restart was roughly 20 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.

Settings and map

What rules does RedMoon (In Development) enforce, and what are its settings?

No gather rate appears in the name: RedMoon (In Development). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is RedMoon (In Development) on?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on RedMoon (In Development). View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

What do you do to join RedMoon (In Development)?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.221:28023. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code Region code reading: us5.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.