RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 9m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 77,668–98,455 · memory 2,147 MBUptime
20 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC10d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC11d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/100
- 39/50
- 10/100
- 0/150
- 15/175
- 7/90
Quick answers
from the figures on this pageWipe schedule
What happens on RedMoon (In Development) when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in.
When does RedMoon (In Development) wipe?
No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on RedMoon (In Development)?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from RedMoon (In Development). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RedMoon (In Development)?
These Rust Metrics lists carry RedMoon (In Development): Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does RedMoon (In Development) sit in the rankings?
Top 34% of all ranked servers: RedMoon (In Development) takes #7,629 on seven-day player hours and #1,128 in North America.
What player count does RedMoon (In Development) carry?
Current headcount on RedMoon (In Development): 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
Which location does RedMoon (In Development) run from?
The NA tag puts RedMoon (In Development) in North America, and its region code is us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.229.114.221:28023.
What Rust version is RedMoon (In Development) on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RedMoon (In Development). Check: protocol. To join, your game must match; Steam handles the update.
How does RedMoon (In Development) perform?
Check: fps. Average 29 server fps over the last 48 hours, low of 4. Within range. Peak entity count: 98,455. Buildings, deployables and all else included. Check: memory. Peak use was 2,599 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RedMoon (In Development), and is it online?
RedMoon (In Development) reports online. Status: normal. By its reported uptime, the last restart was roughly 20 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What rules does RedMoon (In Development) enforce, and what are its settings?
No gather rate appears in the name: RedMoon (In Development). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is RedMoon (In Development) on?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on RedMoon (In Development). View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
What do you do to join RedMoon (In Development)?
Check: join. Open Rust, press F1, then enter client.connect 91.229.114.221:28023. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
