RUST METRICSFlight deck · live data
Data live Servers11,658 Players32,604 Populated2,794 Fresh wipes 3 h75 Scan5 min
‹ All servers91.229.114.221:28004
Online Full Queue Fresh wipe Wipe due No query

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 15m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 88,254 ×1000

Entities

48 h range 85,803–88,615 · memory 2,589 MB
1239 ET SINCE RESTART 12:54

Uptime

12 h 54 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,926top 40% · #1222 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory2,589MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on ALLIANT GAMES - DEVELOPMENT?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 45 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does ALLIANT GAMES - DEVELOPMENT follow?

There is no next wipe to predict: ALLIANT GAMES - DEVELOPMENT wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 5 hours ago.

Lists and filters

How should you read the tags on ALLIANT GAMES - DEVELOPMENT?

These are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of ALLIANT GAMES - DEVELOPMENT?

Check: operator. ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, and so does 1 other server we track. Same operator, most likely.

Where does ALLIANT GAMES - DEVELOPMENT appear in Rust Metrics lists and filters?

On Rust Metrics, ALLIANT GAMES - DEVELOPMENT sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does ALLIANT GAMES - DEVELOPMENT hold among Rust servers?

Ranked by seven-day player hours, ALLIANT GAMES - DEVELOPMENT sits at #8,926 and #1,222 in North America, inside the top 40%.

What player count does ALLIANT GAMES - DEVELOPMENT carry?

Current headcount on ALLIANT GAMES - DEVELOPMENT: 0 players, 1 slots available. Check: players over seven days. Average 0, peak 2.

Server details

What location is ALLIANT GAMES - DEVELOPMENT hosted in?

North America is where ALLIANT GAMES - DEVELOPMENT lists itself under the NA tag; region code: us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.229.114.221:28004.

What Rust version is ALLIANT GAMES - DEVELOPMENT on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by ALLIANT GAMES - DEVELOPMENT. To get in, your game needs the same protocol; Steam applies the update.

How does ALLIANT GAMES - DEVELOPMENT perform?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 88,615 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,865 MB. Expect lag when fps falls and entities climb.

Is ALLIANT GAMES - DEVELOPMENT up, and how often does it stay up?

Check: connection. ALLIANT GAMES - DEVELOPMENT is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on ALLIANT GAMES - DEVELOPMENT?

Reading the name gives no gather rate for ALLIANT GAMES - DEVELOPMENT. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on ALLIANT GAMES - DEVELOPMENT?

From seed 1337, the game generates the procedural map on ALLIANT GAMES - DEVELOPMENT. Its size is 4,096. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Join

How can you get onto ALLIANT GAMES - DEVELOPMENT?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.221:28004. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/alliant.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code Region code reading: us5.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.