ALLIANT GAMES - DEVELOPMENT
Online NA · us5 91.229.114.221:28004 checked 15m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peak 2, past the slotsServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 85,803–88,615 · memory 2,589 MBUptime
12 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:53 UTC8d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:00 UTC FW27d ago | 0 | – | 19.1 days | 0 |
| Wed 30 Sep, 22:50 UTC28d ago | 1 | – | 0.9 days | 0 |
| Thu 17 Sep, 02:00 UTC42d ago | 1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/100
- 39/50
- 13/100
- 1/150
- 11/175
- 10/90
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ALLIANT GAMES - DEVELOPMENT?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 45 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does ALLIANT GAMES - DEVELOPMENT follow?
There is no next wipe to predict: ALLIANT GAMES - DEVELOPMENT wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 5 hours ago.
Lists and filters
How should you read the tags on ALLIANT GAMES - DEVELOPMENT?
These are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of ALLIANT GAMES - DEVELOPMENT?
Check: operator. ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, and so does 1 other server we track. Same operator, most likely.
Where does ALLIANT GAMES - DEVELOPMENT appear in Rust Metrics lists and filters?
On Rust Metrics, ALLIANT GAMES - DEVELOPMENT sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does ALLIANT GAMES - DEVELOPMENT hold among Rust servers?
Ranked by seven-day player hours, ALLIANT GAMES - DEVELOPMENT sits at #8,926 and #1,222 in North America, inside the top 40%.
What player count does ALLIANT GAMES - DEVELOPMENT carry?
Current headcount on ALLIANT GAMES - DEVELOPMENT: 0 players, 1 slots available. Check: players over seven days. Average 0, peak 2.
Server details
What location is ALLIANT GAMES - DEVELOPMENT hosted in?
North America is where ALLIANT GAMES - DEVELOPMENT lists itself under the NA tag; region code: us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.229.114.221:28004.
What Rust version is ALLIANT GAMES - DEVELOPMENT on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ALLIANT GAMES - DEVELOPMENT. To get in, your game needs the same protocol; Steam applies the update.
How does ALLIANT GAMES - DEVELOPMENT perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 88,615 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,865 MB. Expect lag when fps falls and entities climb.
Is ALLIANT GAMES - DEVELOPMENT up, and how often does it stay up?
Check: connection. ALLIANT GAMES - DEVELOPMENT is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on ALLIANT GAMES - DEVELOPMENT?
Reading the name gives no gather rate for ALLIANT GAMES - DEVELOPMENT. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on ALLIANT GAMES - DEVELOPMENT?
From seed 1337, the game generates the procedural map on ALLIANT GAMES - DEVELOPMENT. Its size is 4,096. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Join
How can you get onto ALLIANT GAMES - DEVELOPMENT?
Check: join. Open Rust, press F1, then enter client.connect 91.229.114.221:28004. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/alliant.
