RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers91.229.114.179:28023
Online Full Queue Fresh wipe Wipe due No query

Yaki's Test Server

Online NA 91.229.114.179:28023 checked 8m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 198 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 137,052 ×1000

Entities

48 h range 134,563–137,175 · memory 4,283 MB
1239 ET SINCE RESTART 4D 09H

Uptime

4 days 9 hours since its last restart, at the last reading
7-day average0peak 1
Rank#11,281top 51% · #1330 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory4,283MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC14d ago 2 – running 0
Thu 8 Oct, 02:23 UTC21d ago 2 halved by day 2 7 days 0
Fri 2 Oct, 05:53 UTC27d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW27d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC29d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Yaki's Test Server?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1.5 it fell below half when it didn't.

What wipe timing does Yaki's Test Server follow?

There is no next wipe to predict: Yaki's Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 14 hours ago the current world was made.

Tag meanings

Which tags does Yaki's Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America from Yaki's Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Yaki's Test Server?

Rust Metrics lists featuring Yaki's Test Server: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Yaki's Test Server hold among Rust servers?

Player hours over the last seven days put Yaki's Test Server at #11,281, #1,330 in North America, in the top 51% of all ranked servers.

How full does Yaki's Test Server get?

Current headcount on Yaki's Test Server: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 23:00 UTC, 1 players on average.

Operator and location

Which location does Yaki's Test Server run from?

Its NA tag places Yaki's Test Server in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.229.114.179:28023.

What Rust version is Yaki's Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Yaki's Test Server runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Yaki's Test Server within range?

Check: fps. Average 246 server fps over the last 48 hours, low of 198. Within range. Peak entity count: 137,175. Buildings, deployables and all else included. Check: memory. Peak use was 4,837 MB. Expect lag when fps falls and entities climb.

What is the uptime on Yaki's Test Server, and is it online?

Check: connection. Yaki's Test Server is online at this moment. Reading: uptime. About 4 days 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Yaki's Test Server configured, and what rules are in force?

Check: gather rate. The name Yaki's Test Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is Yaki's Test Server on?

Size 4,500 and seed 1337: the game generates the procedural map on Yaki's Test Server from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to Yaki's Test Server?

Press F1 in Rust and enter client.connect 91.229.114.179:28023. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.