RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers91.229.114.137:28071
Online Full Queue Fresh wipe Wipe due No query

Server hosted by Physgun.com

Online NA · us5 91.229.114.137:28071 checked 10m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 57 SERVER FPS

Server fps

48 h low 57 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,235 ×1000

Entities

48 h range 46,608–49,281 · memory 1,854 MB
1239 ET SINCE RESTART 2D 12H

Uptime

2 days 12 hours since its last restart, at the last reading
7-day average0peak 1
Rank#6,629top 30% · #1046 in NA
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory1,854MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 27 OctTue 20 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:39 UTC2d ago 1 – running 0
Tue 20 Oct, 08:28 UTC9d ago 1 halved by day 1 6.7 days 0
Mon 12 Oct, 14:23 UTC17d ago 1 halved by day 3 7.8 days 0
Fri 2 Oct, 08:24 UTC27d ago 1 halved by day 7 10.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Server hosted by Physgun.com?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't.

How often does Server hosted by Physgun.com wipe, and when?

There is no next wipe to predict: Server hosted by Physgun.com wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 14 hours ago.

Lists and filters

Which tags does Server hosted by Physgun.com carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in from Server hosted by Physgun.com. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Server hosted by Physgun.com?

On Rust Metrics, Server hosted by Physgun.com sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Server hosted by Physgun.com sit in the rankings?

Player hours over the last seven days put Server hosted by Physgun.com at #6,629, #1,046 in North America, in the top 30% of all ranked servers.

What player count does Server hosted by Physgun.com carry?

0 of 100 slots are filled on Server hosted by Physgun.com right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.

Server

Which location does Server hosted by Physgun.com run from?

The NA tag puts Server hosted by Physgun.com in North America, and its region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.229.114.137:28071.

What Rust version is Server hosted by Physgun.com on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Server hosted by Physgun.com. To get in, your game needs the same protocol; Steam applies the update.

How does Server hosted by Physgun.com perform?

Over the last 48 hours the average was 60 server fps; the floor was 57. Check: entities. The peak was 49,281, counting buildings, deployables and the rest of the world. Reading: 2,248 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Server hosted by Physgun.com, and is it online now?

Check: connection. Server hosted by Physgun.com is online at this moment. Reading: uptime. About 2 days 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 164 of 168 hours, or 98%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on Server hosted by Physgun.com?

Check: gather rate. The name Server hosted by Physgun.com does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is Server hosted by Physgun.com on?

From seed 1014, the game generates the procedural map on Server hosted by Physgun.com. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Server hosted by Physgun.com?

To join: start Rust, press F1 and type client.connect 91.229.114.137:28071. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code us5 is the region code on record.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.