WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 10m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 88,507–91,862 · memory 2,090 MBUptime
8 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC26d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/250
- 27/250
- 152/250
- 114/200
- 7/100
- 17/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on WhyNotRust?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 29 hours.
What wipe timing does WhyNotRust follow?
To tell the rhythm of WhyNotRust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days ago.
Lists and filters
Which tags does WhyNotRust carry, and what do they mean?
Tags published by WhyNotRust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show WhyNotRust?
These Rust Metrics lists carry WhyNotRust: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Occupancy
Where does WhyNotRust sit in the rankings?
Top 23% of all ranked servers: WhyNotRust takes #5,077 on seven-day player hours and #869 in North America.
What player count does WhyNotRust carry?
0 of 100 slots are filled on WhyNotRust right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.
Server
What location is WhyNotRust hosted in?
The NA tag puts WhyNotRust in North America, and its region code is us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.229.114.120:28015.
What Rust version is WhyNotRust on?
Reading: WhyNotRust, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for WhyNotRust?
Reading: 89 server fps on average across the last 48 hours. It never dropped below 51. Reading: 91,862 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,777 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is WhyNotRust, and is it online now?
Reading: online. WhyNotRust answers right now. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is WhyNotRust configured, and what rules are in force?
Check: gather rate. The name WhyNotRust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is WhyNotRust on?
Check: map. Procedural, size 4,000, seed 1361231414, generated by the game on WhyNotRust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto WhyNotRust?
To join: start Rust, press F1 and type client.connect 91.229.114.120:28015. Or press Launch Rust here and Steam opens the game and connects you.
