RUST METRICSFlight deck · live data
Data live Servers11,630 Players46,342 Populated3,160 Fresh wipes 3 h95 Scan5 min
‹ All servers91.122.45.39:28015
Online Full Queue Fresh wipe Wipe due No query

LionForge Vanilla #1

Online 91.122.45.39:28015 checked 7m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 136 SERVER FPS

Server fps

48 h low 123 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,318 ×1000

Entities

48 h range 63,399–65,847 · memory 4,371 MB
1239 ET SINCE RESTART 5D 12H

Uptime

5 days 12 hours since its last restart, at the last reading
7-day average0peak 2
Rank#8,072top 36%
Last wipe5d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Memory4,371MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC5d ago 1 – running 0
Thu 15 Oct, 15:07 UTC12d ago 1 halved by day 4 7 days 0
Fri 2 Oct, 07:27 UTC26d ago 1 halved by day 3 13.3 days 0
Thu 17 Sep, 23:21 UTC40d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC45d ago 2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on LionForge Vanilla #1 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 44 hours in. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. It fell below half by day 4 when it didn't.

How often does LionForge Vanilla #1 wipe, and when?

Once a month LionForge Vanilla #1 wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 5 days 17 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on LionForge Vanilla #1?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from LionForge Vanilla #1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show LionForge Vanilla #1?

Rust Metrics lists featuring LionForge Vanilla #1: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

Where does LionForge Vanilla #1 sit in the rankings?

Player hours over seven days put LionForge Vanilla #1 at #8,072, in the top 36% of all ranked servers.

What is the population on LionForge Vanilla #1?

0 of 50 slots are filled on LionForge Vanilla #1 right now. Check: players over seven days. Average 0, peak 2.

Server

Where does LionForge Vanilla #1 sit?

No region comes from LionForge Vanilla #1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.122.45.39:28015.

What Rust version is LionForge Vanilla #1 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by LionForge Vanilla #1. Matching protocol is required to join. Let Steam update your game.

How does LionForge Vanilla #1 perform?

Check: fps. Average 173 server fps over the last 48 hours, low of 123. Within range. Check: entities. The peak was 65,847, counting buildings, deployables and the rest of the world. Reading: 4,371 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on LionForge Vanilla #1, and is it online?

LionForge Vanilla #1 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on LionForge Vanilla #1?

Reading the name gives no gather rate for LionForge Vanilla #1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is LionForge Vanilla #1 on?

From seed 426701561, the game generates the procedural map on LionForge Vanilla #1. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to LionForge Vanilla #1?

Press F1 in Rust and enter client.connect 91.122.45.39:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rust.lionforge.dev/en/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.