Wizla's Test Server
Offline 90.253.106.5:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/999
- 165/999
- 73/150
- 10/100
- 1/100
- 22/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Wizla's Test Server follow?
The rhythm of Wizla's Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 7 hours ago the current world was made.
Tags
How should you read the tags on Wizla's Test Server?
Tags published by Wizla's Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Wizla's Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Wizla's Test Server sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Wizla's Test Server hold among Rust servers?
Player hours over seven days put Wizla's Test Server at #13,733, in the top 63% of all ranked servers.
How full does Wizla's Test Server get?
Status for Wizla's Test Server: offline. Last seen 10 days 7 hours ago.
Operator and location
Where does Wizla's Test Server sit?
No region tag on Wizla's Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 90.253.106.5:28015.
What Rust version is Wizla's Test Server on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Wizla's Test Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Wizla's Test Server up, and how often does it stay up?
Wizla's Test Server reports offline. The last reading came 10 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Settings and map
What rules does Wizla's Test Server enforce, and what are its settings?
Check: gather rate. The name Wizla's Test Server does not state one. 8 players per group, the default value. build & creative, a build sandbox with no gathering — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
How to join
What do you do to join Wizla's Test Server?
Press F1 in Rust and enter client.connect 90.253.106.5:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.