RUST METRICSFlight deck · live data
Data live Servers11,673 Players48,102 Populated3,006 Fresh wipes 3 h99 Scan5 min
‹ All servers90.231.47.195:28015
Offline Full Queue Fresh wipe Wipe due No query

RERUST-DEV-WhiteListed

Offline EU 90.231.47.195:28015 checked 18d ago

weekly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,702top 71% · #2558 in EU
Last wipe18d agoweekly schedule
Next wipe2d 9hSun 1 Nov, 12:13 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct11 Oct13 Oct16 Oct18 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 12:13 UTC, in 2d 9h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Sun 1 Nov, 12:13 UTC2d 9h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 16hFW
  3. WPT 3Sun 8 Nov, 12:13 UTC9d 9h
  4. WPT 4Sun 15 Nov, 12:13 UTC16d 9h
  5. WPT 5Sun 22 Nov, 12:13 UTC23d 9h
  6. WPT 6Sun 29 Nov, 12:13 UTC30d 9h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 16hFW
  8. WPT 8Sun 6 Dec, 12:13 UTC37d 9h

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:13 UTC18d ago 1 – running 0
Sun 11 Oct, 03:01 UTC18d ago 1 – 0.4 days 1
Fri 9 Oct, 21:18 UTC20d ago 1 – 1.2 days 1
Tue 6 Oct, 20:33 UTC23d ago 1 held half 3 days 1
Tue 6 Oct, 06:32 UTC23d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RERUST-DEV-WhiteListed?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does RERUST-DEV-WhiteListed follow?

Its tag guides the prediction: too few of RERUST-DEV-WhiteListed's wipes are on record to confirm its schedule. Due on Sunday 1 November at 12:13 UTC is its next wipe. 18 days 14 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Lists and filters

How should you read the tags on RERUST-DEV-WhiteListed?

These are the tags RERUST-DEV-WhiteListed publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RERUST-DEV-WhiteListed appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RERUST-DEV-WhiteListed: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Occupancy

Where does RERUST-DEV-WhiteListed sit in the rankings?

Player hours over the last seven days put RERUST-DEV-WhiteListed at #15,702, #2,558 in Europe, in the top 71% of all ranked servers.

What player count does RERUST-DEV-WhiteListed carry?

RERUST-DEV-WhiteListed is not responding; status offline, last seen 18 days 5 hours ago.

Operator and location

What location is RERUST-DEV-WhiteListed hosted in?

Its EU tag places RERUST-DEV-WhiteListed in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 90.231.47.195:28015.

What Rust version is RERUST-DEV-WhiteListed on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by RERUST-DEV-WhiteListed. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is RERUST-DEV-WhiteListed, and is it online now?

RERUST-DEV-WhiteListed reports offline. The last reading came 18 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Map and rules

What settings and rules apply on RERUST-DEV-WhiteListed?

Check: gather rate. The name RERUST-DEV-WhiteListed does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RERUST-DEV-WhiteListed?

Check: map. Procedural, size 3,350, seed 1337, generated by the game on RERUST-DEV-WhiteListed. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How do you connect to RERUST-DEV-WhiteListed?

Check: join. Open Rust, press F1, then enter client.connect 90.231.47.195:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes each week.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.