RERUST-DEV-WhiteListed
Offline EU 90.231.47.195:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 12:13 UTC, in 2d 9h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 12:13 UTC2d 9h
- WPT 2Thu 5 Nov, 19:00 UTC6d 16hFW
- WPT 3Sun 8 Nov, 12:13 UTC9d 9h
- WPT 4Sun 15 Nov, 12:13 UTC16d 9h
- WPT 5Sun 22 Nov, 12:13 UTC23d 9h
- WPT 6Sun 29 Nov, 12:13 UTC30d 9h
- WPT 7Thu 3 Dec, 19:00 UTC34d 16hFW
- WPT 8Sun 6 Dec, 12:13 UTC37d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:13 UTC18d ago | 1 | – | running | 0 |
| Sun 11 Oct, 03:01 UTC18d ago | 1 | – | 0.4 days | 1 |
| Fri 9 Oct, 21:18 UTC20d ago | 1 | – | 1.2 days | 1 |
| Tue 6 Oct, 20:33 UTC23d ago | 1 | held half | 3 days | 1 |
| Tue 6 Oct, 06:32 UTC23d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/100
- 32/225
- 117/200
- 24/175
- 9/100
- 2/125
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RERUST-DEV-WhiteListed?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does RERUST-DEV-WhiteListed follow?
Its tag guides the prediction: too few of RERUST-DEV-WhiteListed's wipes are on record to confirm its schedule. Due on Sunday 1 November at 12:13 UTC is its next wipe. 18 days 14 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Lists and filters
How should you read the tags on RERUST-DEV-WhiteListed?
These are the tags RERUST-DEV-WhiteListed publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RERUST-DEV-WhiteListed appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RERUST-DEV-WhiteListed: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
Where does RERUST-DEV-WhiteListed sit in the rankings?
Player hours over the last seven days put RERUST-DEV-WhiteListed at #15,702, #2,558 in Europe, in the top 71% of all ranked servers.
What player count does RERUST-DEV-WhiteListed carry?
RERUST-DEV-WhiteListed is not responding; status offline, last seen 18 days 5 hours ago.
Operator and location
What location is RERUST-DEV-WhiteListed hosted in?
Its EU tag places RERUST-DEV-WhiteListed in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 90.231.47.195:28015.
What Rust version is RERUST-DEV-WhiteListed on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by RERUST-DEV-WhiteListed. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RERUST-DEV-WhiteListed, and is it online now?
RERUST-DEV-WhiteListed reports offline. The last reading came 18 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Map and rules
What settings and rules apply on RERUST-DEV-WhiteListed?
Check: gather rate. The name RERUST-DEV-WhiteListed does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RERUST-DEV-WhiteListed?
Check: map. Procedural, size 3,350, seed 1337, generated by the game on RERUST-DEV-WhiteListed. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How do you connect to RERUST-DEV-WhiteListed?
Check: join. Open Rust, press F1, then enter client.connect 90.231.47.195:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.