RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers89.28.237.30:28075
Online Full Queue Fresh wipe Wipe due No query

Rust Warlords

Online NA 89.28.237.30:28075 checked 11m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 21,004 ×1000

Entities

48 h range 18,013–21,528 · memory 1,277 MB
1239 ET SINCE RESTART 11:15

Uptime

11 h 15 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,534top 25% · #924 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory1,277MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 7

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 19 Nov, 17:16 UTC21d 11h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 13hFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:16 UTC6d ago 2 – running 0
Thu 15 Oct, 20:22 UTC13d ago 2 held half 6.9 days 0
Thu 1 Oct, 19:29 UTC FW27d ago 2 halved by day 7 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust Warlords?

An average of 2 players came at the busiest on its recent wipes. 31 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 7 when it didn't.

How often does Rust Warlords wipe, and when?

The prediction follows its tag, because too few of Rust Warlords's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 6 days 12 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on Rust Warlords?

Tags published by Rust Warlords, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Warlords appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Warlords: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Occupancy

What position does Rust Warlords hold among Rust servers?

Top 25% of all ranked servers: Rust Warlords takes #5,534 on seven-day player hours and #924 in North America.

What is the population on Rust Warlords?

Current headcount on Rust Warlords: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.

Server details

Where does Rust Warlords sit?

Reading: location. The NA tag puts Rust Warlords in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.28.237.30:28075.

What Rust version is Rust Warlords on?

Reading: Rust Warlords, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on Rust Warlords within range?

Reading: 12 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 21,528. Buildings, deployables and all else included. Reading: 2,059 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Rust Warlords up, and how often does it stay up?

Check: connection. Rust Warlords is online at this moment. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Rust Warlords enforce, and what are its settings?

Reading the name gives no gather rate for Rust Warlords. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust Warlords?

Size 1,000 and seed 1337: the game generates the procedural map on Rust Warlords from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to Rust Warlords?

Check: join. Open Rust, press F1, then enter client.connect 89.28.237.30:28075. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.