Creative Test Server
Offline 89.247.6.201:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, and #545 of the quad servers (top 66%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/111
- 3/112
- 1/150
- 2/100
- 1/30
- 269/999
Quick answers
from the figures on this pageWipe timing
When does Creative Test Server wipe?
The rhythm of Creative Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 3 hours ago.
Lists and filters
How should you read the tags on Creative Test Server?
These are the tags Creative Test Server publishes, and the server browser reads them: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Creative Test Server?
These Rust Metrics lists carry Creative Test Server: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Occupancy
What position does Creative Test Server hold among Rust servers?
Player hours over seven days put Creative Test Server at #11,533, in the top 52% of all ranked servers. Among servers in quad, it stands at #545.
How full does Creative Test Server get?
Status for Creative Test Server: offline. Last seen 7 days ago. Check: players over seven days. Average 2, peak 3.
Server
Where does Creative Test Server sit?
Reading: location. Creative Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.247.6.201:28015.
What Rust version is Creative Test Server on?
Rust network protocol 2634 and build 167781 on Windows is the build Creative Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Creative Test Server, and is it online now?
Reading: offline. Creative Test Server last answered 7 days ago. Reading: 4% uptime over the last 7 full days. It was up 6 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Settings and map
How is Creative Test Server configured, and what rules are in force?
Check: gather rate. The name Creative Test Server does not state one. Check: group limit. 4 players, under the name quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Creative Test Server?
Check: map. Procedural, size 4,250, seed 1234, generated by the game on Creative Test Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Creative Test Server?
To join: start Rust, press F1 and type client.connect 89.247.6.201:28015. Or press Launch Rust here and Steam opens the game and connects you.