RUST METRICSFlight deck · live data
Data live Servers11,668 Players33,864 Populated2,833 Fresh wipes 3 h84 Scan5 min
‹ All servers89.208.222.49:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 89.208.222.49:28015 checked 2d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,597top 48%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:09 UTC2d ago 1 – running 0
Sat 17 Oct, 06:25 UTC11d ago 1 held half 9.4 days 0
Thu 15 Oct, 19:11 UTC13d ago 0 – 1.5 days 0
Wed 14 Oct, 04:15 UTC14d ago 0 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on MyServer (TEST) when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does MyServer (TEST) wipe, and when?

No next wipe can be predicted for MyServer (TEST), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 11 hours ago.

Lists and filters

How should you read the tags on MyServer (TEST)?

These are the tags MyServer (TEST) publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MyServer (TEST) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MyServer (TEST): Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does MyServer (TEST) sit in the rankings?

Player hours over seven days put MyServer (TEST) at #10,597, in the top 48% of all ranked servers.

What is the population on MyServer (TEST)?

Reading for MyServer (TEST): offline at this moment; last seen 2 days 7 hours ago. Check: players over seven days. Average 1, peak 1.

Server details

What location is MyServer (TEST) hosted in?

No region tag on MyServer (TEST). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.208.222.49:28015.

What Rust version is MyServer (TEST) on?

Rust network protocol 2635 and build 168909 on Windows is the build MyServer (TEST) runs. Matching protocol is required to join. Let Steam update your game.

Is MyServer (TEST) up, and how often does it stay up?

Reading: offline. MyServer (TEST) last answered 2 days 7 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Rules and settings

How is MyServer (TEST) configured, and what rules are in force?

No gather rate appears in the name: MyServer (TEST). Group size, maximum: 10 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

Connection

How do you connect to MyServer (TEST)?

Check: join. Open Rust, press F1, then enter client.connect 89.208.222.49:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slots: 100.
ts10
Group limit Team cap: 10.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.