RUST METRICSFlight deck · live data
Data live Servers11,601 Players32,197 Populated2,849 Fresh wipes 3 h67 Scan5 min
‹ All servers89.190.5.80:28035
Online Full Queue Fresh wipe Wipe due No query

[EU/FIN] Hermit's Island

Online 89.190.5.80:28035 checked 9m ago

monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 201 SERVER FPS

Server fps

48 h low 149 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 28,805 ×1000

Entities

48 h range 25,214–30,979 · memory 1,575 MB
1239 ET SINCE RESTART 23:03

Uptime

23 h 3 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,319top 33%
Last wipe11d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Memory1,575MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct16 Oct22 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

usual gap6.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 13hFW

The first 48 hours of its last wipes

Fri 16 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:09 UTC11d ago 2 – running 1
Sat 10 Oct, 11:37 UTC17d ago 1 held half 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [EU/FIN] Hermit's Island when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 19 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does [EU/FIN] Hermit's Island wipe, and when?

With the force wipe, once a month, [EU/FIN] Hermit's Island wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 11 days 8 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does [EU/FIN] Hermit's Island carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from [EU/FIN] Hermit's Island. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [EU/FIN] Hermit's Island?

These Rust Metrics lists carry [EU/FIN] Hermit's Island: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Occupancy

Where does [EU/FIN] Hermit's Island sit in the rankings?

Player hours over seven days put [EU/FIN] Hermit's Island at #7,319, in the top 33% of all ranked servers.

How full does [EU/FIN] Hermit's Island get?

Current headcount on [EU/FIN] Hermit's Island: 0 players, 150 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 15:00 UTC, 1 players on average.

Operator and location

What location is [EU/FIN] Hermit's Island hosted in?

Check: location. No region tag comes from [EU/FIN] Hermit's Island, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.190.5.80:28035.

What Rust version is [EU/FIN] Hermit's Island on?

Reading: [EU/FIN] Hermit's Island, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [EU/FIN] Hermit's Island within range?

Over the last 48 hours the average was 201 server fps; the floor was 149. Reading: 30,979 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,854 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [EU/FIN] Hermit's Island, and is it online?

Reading: online. [EU/FIN] Hermit's Island answers right now. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does [EU/FIN] Hermit's Island enforce, and what are its settings?

Reading the name gives no gather rate for [EU/FIN] Hermit's Island. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is [EU/FIN] Hermit's Island on?

Check: map. Procedural, size 2,500, seed 819921473, generated by the game on [EU/FIN] Hermit's Island. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto [EU/FIN] Hermit's Island?

Press F1 in Rust and enter client.connect 89.190.5.80:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://sereneisland.eu.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players Slots: 150.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.