RUST METRICSFlight deck · live data
Data live Servers11,696 Players36,352 Populated2,907 Fresh wipes 3 h94 Scan5 min
‹ All servers89.163.189.125:28015
Online Full Queue Fresh wipe Wipe due No query

Gamed!de

Online 89.163.189.125:28015 checked 8m ago

teams off hardcore
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 66,378 ×1000

Entities

48 h range 63,728–67,301 · memory 2,386 MB
1239 ET SINCE RESTART 5D 12H

Uptime

5 days 12 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,962top 45%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory2,386MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:40 UTC25d ago 1 – running 0
Fri 2 Oct, 19:09 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Gamed!de?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Gamed!de wipe, and when?

Its rhythm cannot be told from the wipes of Gamed!de on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 19 hours ago the current world was made.

Tag meanings

How should you read the tags on Gamed!de?

These are the tags Gamed!de publishes, and the server browser reads them: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp8 (Max players): 8 slots in total; ts0 (Group limit): No teams here: the setting is switched off; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Gamed!de appear in Rust Metrics lists and filters?

On Rust Metrics, Gamed!de sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player count

What position does Gamed!de hold among Rust servers?

Ranking for Gamed!de: #9,962 on seven-day player hours, top 45% of all ranked servers.

How full does Gamed!de get?

Current headcount on Gamed!de: 0 players, 8 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 16:00 UTC over the last 48 hours.

Operator and location

Which location does Gamed!de run from?

No region tag on Gamed!de. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.163.189.125:28015.

What Rust version is Gamed!de on?

Rust network protocol 2635 and build 168909 on Linux is the build Gamed!de runs. Matching protocol is required to join. Let Steam update your game.

How does Gamed!de perform?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 67,301 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,181 MB. Expect lag when fps falls and entities climb.

Is Gamed!de up, and how often does it stay up?

Check: connection. Gamed!de is online at this moment. By its reported uptime, the last restart was roughly 5 days 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

What settings and rules apply on Gamed!de?

Reading the name gives no gather rate for Gamed!de. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Gamed!de on?

Check: map. Procedural, size 3,500, generated by the game, on Gamed!de.

How to join

How do you connect to Gamed!de?

To join: start Rust, press F1 and type client.connect 89.163.189.125:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp8
Max players 8 slots in total.
ts0
Group limit No teams here: the setting is switched off.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.