Gamed!de
Online 89.163.189.125:28015 checked 8m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 63,728–67,301 · memory 2,386 MBUptime
5 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:40 UTC25d ago | 1 | – | running | 0 |
| Fri 2 Oct, 19:09 UTC26d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/200
- 0/400
- 4/75
- 0/100
- 4/400
- 0/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Gamed!de?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Gamed!de wipe, and when?
Its rhythm cannot be told from the wipes of Gamed!de on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on Gamed!de?
These are the tags Gamed!de publishes, and the server browser reads them: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp8 (Max players): 8 slots in total; ts0 (Group limit): No teams here: the setting is switched off; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Gamed!de appear in Rust Metrics lists and filters?
On Rust Metrics, Gamed!de sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Player count
What position does Gamed!de hold among Rust servers?
Ranking for Gamed!de: #9,962 on seven-day player hours, top 45% of all ranked servers.
How full does Gamed!de get?
Current headcount on Gamed!de: 0 players, 8 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 16:00 UTC over the last 48 hours.
Operator and location
Which location does Gamed!de run from?
No region tag on Gamed!de. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.163.189.125:28015.
What Rust version is Gamed!de on?
Rust network protocol 2635 and build 168909 on Linux is the build Gamed!de runs. Matching protocol is required to join. Let Steam update your game.
How does Gamed!de perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 67,301 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,181 MB. Expect lag when fps falls and entities climb.
Is Gamed!de up, and how often does it stay up?
Check: connection. Gamed!de is online at this moment. By its reported uptime, the last restart was roughly 5 days 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What settings and rules apply on Gamed!de?
Reading the name gives no gather rate for Gamed!de. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Gamed!de on?
Check: map. Procedural, size 3,500, generated by the game, on Gamed!de.
How to join
How do you connect to Gamed!de?
To join: start Rust, press F1 and type client.connect 89.163.189.125:28015. Or press Launch Rust here and Steam opens the game and connects you.