RUST METRICSFlight deck · live data
Data live Servers11,621 Players36,954 Populated2,901 Fresh wipes 3 h57 Scan5 min
‹ All servers89.150.40.13:28015
Offline Full Queue Fresh wipe Wipe due No query

Мой локальный тестовый сервер

Offline 89.150.40.13:28015 checked 37d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 2 /5

Players now

40% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,201no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Мой локальный тестовый сервер follow?

Its rhythm cannot be told from the wipes of Мой локальный тестовый сервер on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 44 days 7 hours ago.

Lists and filters

How should you read the tags on Мой локальный тестовый сервер?

These are the tags Мой локальный тестовый сервер publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Мой локальный тестовый сервер appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Мой локальный тестовый сервер: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Мой локальный тестовый сервер sit in the rankings?

Ranking for Мой локальный тестовый сервер: #12,201 on seven-day player hours, top – of all ranked servers.

How full does Мой локальный тестовый сервер get?

Status for Мой локальный тестовый сервер: offline. Last seen 37 days 15 hours ago.

Operator and location

Where does Мой локальный тестовый сервер sit?

The name of Мой локальный тестовый сервер points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 89.150.40.13:28015.

What Rust version is Мой локальный тестовый сервер on?

Rust network protocol 2633 and build 163794 on Windows is the build Мой локальный тестовый сервер runs. To get in, your game needs the same protocol; Steam applies the update.

Is Мой локальный тестовый сервер up, and how often does it stay up?

Check: connection. Мой локальный тестовый сервер is offline at this moment. Last contact was 37 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Мой локальный тестовый сервер?

No gather rate appears in the name: Мой локальный тестовый сервер. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Мой локальный тестовый сервер?

Check: map. Procedural, generated by the game, on Мой локальный тестовый сервер.

Join

How do you connect to Мой локальный тестовый сервер?

Press F1 in Rust and enter client.connect 89.150.40.13:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.