Test
Offline EU 89.125.214.191:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
- 25/1000
Quick answers
from the figures on this pageReset cycle
How often does Test wipe, and when?
The rhythm of Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 22 hours ago.
Tag meanings
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2332 (Protocol): Match the game version: protocol 2332 is required; ptrak (Networking): Network layer: RakNet, the standard for the game; weekly (Weekly): Wipe cycle: weekly; vanilla (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in; hf7b64e55 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Last wipe: In the last 2 weeks.
Population
What position does Test hold among Rust servers?
Top 70% of all ranked servers: Test takes #15,082 on seven-day player hours and #2,587 in Europe.
What is the population on Test?
Status for Test: offline. Last seen 13 days 21 hours ago.
Operator and location
Where does Test sit?
Its EU tag places Test in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.125.214.191:28015.
What Rust version is Test on?
Version check: Rust network protocol 2332 on Windows, run by Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test, and is it online?
Test reports offline. The last reading came 13 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.
Settings and map
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Test?
Check: map. Procedural, size 2,000, seed 513234322, generated by the game on Test. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Test?
To join: start Rust, press F1 and type client.connect 89.125.214.191:28015. Or press Launch Rust here and Steam opens the game and connects you.