Test Server
Online 88.198.7.190:28115 checked 12m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 59,050–61,929 · memory 3,738 MBUptime
23 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, and #179 of the solo servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:02 UTC5d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/100
- 25/100
- 9/100
- 4/200
- 1/400
- 3/400
Quick answers
from the figures on this pageReset cycle
What happens on Test Server when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 22 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Test Server follow?
The rhythm of Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 18 hours ago.
Lists and filters
Which tags does Test Server carry, and what do they mean?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts1 (Group limit): Teams are capped at 1; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind Test Server?
A p-o-t.net hostname comes from Test Server; 1 other server we track publishes one too, so the same operator most likely runs them.
Where does Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Test Server sits in these lists: Modded Rust servers, checked live and Solo-only Rust servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
Population
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #9,408, in the top 42% of all ranked servers. The solo group places it at #179.
What player count does Test Server carry?
Current headcount on Test Server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
Where does Test Server sit?
No region tag on Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 88.198.7.190:28115.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Test Server within range?
Over the last 48 hours the average was 40 server fps; the floor was 40. Peak entity count: 61,929. Buildings, deployables and all else included. Check: memory. Peak use was 3,881 MB. Expect lag when fps falls and entities climb.
Is Test Server up, and how often does it stay up?
Check: connection. Test Server is online at this moment. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 103 of 168 hours, or 61%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Test Server enforce, and what are its settings?
Check: gather rate. The name Test Server does not state one. Solo play only. Teams are not allowed. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Test Server?
From seed 1234, the game generates the procedural map on Test Server. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
What do you do to join Test Server?
Press F1 in Rust and enter client.connect 88.198.7.190:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.lagcity.eu/.