PoT Staging Test Sever
Online 88.198.7.190:28215 checked 8m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, and #180 of the solo servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:27 UTC9h ago | – | – | running | 0 |
| Wed 28 Oct, 20:25 UTC23h ago | – | – | – | 0 |
| Sun 18 Oct, 15:10 UTC11d ago | 2 | halved by day 1 | 10.2 days | 0 |
| Thu 1 Oct, 13:47 UTC28d ago | 0 | – | 17.1 days | 0 |
| Mon 28 Sep, 20:14 UTC30d ago | 2 | halved by day 1 | 2.7 days | 0 |
| Sun 27 Sep, 08:39 UTC32d ago | 2 | – | 1.5 days | 0 |
| Sat 26 Sep, 18:17 UTC33d ago | 2 | – | 0.6 days | 0 |
| Thu 24 Sep, 18:02 UTC35d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/100
- 24/100
- 60/100
- 6/200
- 0/400
- 7/400
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on PoT Staging Test Sever?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does PoT Staging Test Sever wipe?
There is no next wipe to predict: PoT Staging Test Sever wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours ago.
Tags
How should you read the tags on PoT Staging Test Sever?
Tags published by PoT Staging Test Sever, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts1 (Group limit): You may team up with at most 1; v2636 (Protocol): Match the game version: protocol 2636 is required; cs169649 (Build): Build 169649; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show PoT Staging Test Sever?
Rust Metrics lists featuring PoT Staging Test Sever: Modded Rust servers, checked live and Solo-only Rust servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.
Occupancy
What position does PoT Staging Test Sever hold among Rust servers?
Ranking for PoT Staging Test Sever: #9,593 on seven-day player hours, top 43% of all ranked servers. The solo group places it at #180.
What player count does PoT Staging Test Sever carry?
0 of 10 slots are filled on PoT Staging Test Sever right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Server details
Which location does PoT Staging Test Sever run from?
No region comes from PoT Staging Test Sever. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 88.198.7.190:28215.
What Rust version is PoT Staging Test Sever on?
Rust network protocol 2636 and build 169649 on Linux is the build PoT Staging Test Sever runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is PoT Staging Test Sever, and is it online now?
Check: connection. PoT Staging Test Sever is online at this moment. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 24 September 2026.
Map and rules
How is PoT Staging Test Sever configured, and what rules are in force?
Check: gather rate. The name PoT Staging Test Sever does not state one. Teams: none. The server is solo only. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto PoT Staging Test Sever?
To join: start Rust, press F1 and type client.connect 88.198.7.190:28215. Or press Launch Rust here and Steam opens the game and connects you.