RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers88.198.7.190:28215
Online Full Queue Fresh wipe Wipe due No query

PoT Staging Test Sever

Online 88.198.7.190:28215 checked 8m ago

solo vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#9,593top 43%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5221:0006:0015:0000:0009:0018:00Wiped Wed 28 Oct, 20:25 UTCWIPEWiped Thu 29 Oct, 10:27 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep5 Oct18 Oct24 Oct29 Oct

Top 43% of all ranked servers, and #180 of the solo servers (top 81%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:27 UTC9h ago – – running 0
Wed 28 Oct, 20:25 UTC23h ago – – – 0
Sun 18 Oct, 15:10 UTC11d ago 2 halved by day 1 10.2 days 0
Thu 1 Oct, 13:47 UTC28d ago 0 – 17.1 days 0
Mon 28 Sep, 20:14 UTC30d ago 2 halved by day 1 2.7 days 0
Sun 27 Sep, 08:39 UTC32d ago 2 – 1.5 days 0
Sat 26 Sep, 18:17 UTC33d ago 2 – 0.6 days 0
Thu 24 Sep, 18:02 UTC35d ago 1 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on PoT Staging Test Sever?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

When does PoT Staging Test Sever wipe?

There is no next wipe to predict: PoT Staging Test Sever wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours ago.

Tags

How should you read the tags on PoT Staging Test Sever?

Tags published by PoT Staging Test Sever, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts1 (Group limit): You may team up with at most 1; v2636 (Protocol): Match the game version: protocol 2636 is required; cs169649 (Build): Build 169649; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show PoT Staging Test Sever?

Rust Metrics lists featuring PoT Staging Test Sever: Modded Rust servers, checked live and Solo-only Rust servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.

Occupancy

What position does PoT Staging Test Sever hold among Rust servers?

Ranking for PoT Staging Test Sever: #9,593 on seven-day player hours, top 43% of all ranked servers. The solo group places it at #180.

What player count does PoT Staging Test Sever carry?

0 of 10 slots are filled on PoT Staging Test Sever right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.

Server details

Which location does PoT Staging Test Sever run from?

No region comes from PoT Staging Test Sever. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 88.198.7.190:28215.

What Rust version is PoT Staging Test Sever on?

Rust network protocol 2636 and build 169649 on Linux is the build PoT Staging Test Sever runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is PoT Staging Test Sever, and is it online now?

Check: connection. PoT Staging Test Sever is online at this moment. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 24 September 2026.

Map and rules

How is PoT Staging Test Sever configured, and what rules are in force?

Check: gather rate. The name PoT Staging Test Sever does not state one. Teams: none. The server is solo only. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

How to join

How can you get onto PoT Staging Test Sever?

To join: start Rust, press F1 and type client.connect 88.198.7.190:28215. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169649,ts1

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts1
Group limit You may team up with at most 1.
v2636
Protocol Match the game version: protocol 2636 is required.
cs169649
Build Build 169649.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.