[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 11m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 67 · below 20 is lag, below 10 is badEntities
48 h range 85,553–88,290 · memory 5,622 MBUptime
8 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 221/250
- 81/160
- 0/200
- 1/200
- 125/150
- 93/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [EU] RustChimera - DEV?
An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe.
When does [EU] RustChimera - DEV wipe?
Once a month [EU] RustChimera - DEV wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on [EU] RustChimera - DEV?
These are the tags [EU] RustChimera - DEV publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [EU] RustChimera - DEV?
On Rust Metrics, [EU] RustChimera - DEV sits in these lists: Rust tutorial servers, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does [EU] RustChimera - DEV hold among Rust servers?
Ranking for [EU] RustChimera - DEV: #6,252 on seven-day player hours, top 28% of all ranked servers.
How full does [EU] RustChimera - DEV get?
Current headcount on [EU] RustChimera - DEV: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
What location is [EU] RustChimera - DEV hosted in?
Reading: location. Nothing in the tags, but the name of [EU] RustChimera - DEV points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 88.198.131.67:21015.
What Rust version is [EU] RustChimera - DEV on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [EU] RustChimera - DEV. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [EU] RustChimera - DEV?
Check: fps. Average 108 server fps over the last 48 hours, low of 67. Within range. Check: entities. The peak was 88,290, counting buildings, deployables and the rest of the world. Reading: 6,766 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [EU] RustChimera - DEV, and is it online?
[EU] RustChimera - DEV reports online. Status: normal. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on [EU] RustChimera - DEV?
Check: gather rate. The name [EU] RustChimera - DEV does not state one. Group size, maximum: 6 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [EU] RustChimera - DEV?
Size 3,550 and seed 1337: the game generates the procedural map on [EU] RustChimera - DEV from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
How to join
What do you do to join [EU] RustChimera - DEV?
Check: join. Open Rust, press F1, then enter client.connect 88.198.131.67:21015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rustchimera.com/ is where its website sits.
