#6448
Offline EU 87.98.244.6:28251 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/700
- 50/1000
- 453/700
- 178/1000
- 24/1000
- 580/1000
Quick answers
from the figures on this pageReset cycle
When does #6448 wipe?
From the force wipe, the next wipe of #6448 is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 6 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does #6448 carry, and what do they mean?
These are the tags #6448 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show #6448?
On Rust Metrics, #6448 sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does #6448 sit in the rankings?
Ranked by seven-day player hours, #6448 sits at #9,510 and #2,224 in Europe, inside the top 43%.
How full does #6448 get?
#6448 is not responding; status offline, last seen 3 days 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
What location is #6448 hosted in?
Reading: location. The EU tag puts #6448 in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.98.244.6:28251.
What Rust version is #6448 on?
Reading: #6448, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is #6448 up, and how often does it stay up?
#6448 reports offline. The last reading came 3 days 6 hours ago. Uptime for the last 7 full days: 6 of 168 hours, or 4%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
What settings and rules apply on #6448?
Reading the name gives no gather rate for #6448. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is off.
What map is #6448 on?
Size 4,250 and seed 1388164545: the game generates the procedural map on #6448 from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to #6448?
Press F1 in Rust and enter client.connect 87.98.244.6:28251. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.