RUST METRICSFlight deck · live data
Data live Servers11,891 Players102,658 Populated3,942 Fresh wipes 3 h337 Scan5 min
‹ All servers87.88.86.23:28015
Offline Full Queue Fresh wipe Wipe due No query

server moss

Offline EU 87.88.86.23:28015 checked 6h ago

vanillamoddedoxidepremium
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 69 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,518 ×1000

Entities

48 h range 39,232–70,922 · memory 2,067 MB
1239 ET SINCE RESTART 13:04

Uptime

13 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,937top 53% · #2353 in EU
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory2,067MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75119:0003:0011:0020:0004:0012:00Wiped Wed 28 Oct, 21:00 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040019:0003:0011:0020:0004:0012:00Wiped Wed 28 Oct, 21:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 53% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 18 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:00 UTC21h ago – – running 1
Sun 18 Oct, 11:53 UTC11d ago 1 halved by day 4 10.4 days 1
Mon 12 Oct, 19:47 UTC16d ago 1 halved by day 1 5.7 days 1
Thu 1 Oct, 19:35 UTC FW27d ago 1 halved by day 5 11 days 0
Wed 30 Sep, 16:23 UTC29d ago 2 – 1.1 days 1
Wed 30 Sep, 08:52 UTC29d ago 2 – 0.3 days 0
Thu 24 Sep, 09:25 UTC35d ago 1 halved by day 1 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on server moss when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.

When does server moss wipe?

There is no next wipe to predict: server moss wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 5 hours ago.

Tag meanings

How should you read the tags on server moss?

Tags published by server moss, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does server moss appear in Rust Metrics lists and filters?

These Rust Metrics lists carry server moss: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does server moss hold among Rust servers?

Top 53% of all ranked servers: server moss takes #11,937 on seven-day player hours and #2,353 in Europe.

What is the population on server moss?

Status for server moss: offline. Last seen 6 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 21:00 UTC, 0 players on average.

Operator and location

What location is server moss hosted in?

server moss gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 87.88.86.23:28015.

What Rust version is server moss on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by server moss. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for server moss?

Check: fps. Average 87 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 70,922. Buildings, deployables and all else included. Check: memory. Peak use was 2,420 MB. Expect lag when fps falls and entities climb.

Is server moss up, and how often does it stay up?

Check: connection. server moss is offline at this moment. Last contact was 6 hours ago. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on server moss?

Reading the name gives no gather rate for server moss. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Entry needs Rust's premium status. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on server moss?

Check: map. Procedural, size 3,500, seed 1299509428, generated by the game on server moss. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to server moss?

Check: join. Open Rust, press F1, then enter client.connect 87.88.86.23:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,EU,^q,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.