RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf
Offline 87.192.103.104:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:05 UTC12d ago | 0 | – | running | 0 |
| Fri 9 Oct, 16:05 UTC19d ago | 1 | halved by day 2 | 7 days | 0 |
| Thu 8 Oct, 21:22 UTC20d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 16:04 UTC26d ago | 0 | – | 6.2 days | 0 |
| Thu 1 Oct, 23:03 UTC FW27d ago | 0 | – | 0.7 days | 0 |
| Sat 26 Sep, 20:54 UTC32d ago | 0 | – | 5.1 days | 0 |
| Fri 25 Sep, 16:05 UTC33d ago | 1 | – | 1.2 days | 0 |
| Fri 18 Sep, 16:05 UTC40d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 325/400
- 137/175
- 151/200
- 64/150
- 383/480
- 55/1000
Quick answers
from the figures on this pageWipe timing
What happens on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.
How often does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipe, and when?
There is no next wipe to predict: RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 9 hours ago the current world was made.
Tags
How should you read the tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
These Rust Metrics lists carry RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player count
What position does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf hold among Rust servers?
Player hours over seven days put RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf at #15,180, in the top 70% of all ranked servers.
How full does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf get?
Reading for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: offline at this moment; last seen 12 days 4 hours ago.
Server details
What location is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf hosted in?
Reading: location. RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.192.103.104:28015.
What Rust version is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf on?
Version check: Rust network protocol 2634 and build 167231 on Linux, run by RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Check: protocol. To join, your game must match; Steam handles the update.
Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf up, and how often does it stay up?
Reading: offline. RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf last answered 12 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
The name carries the rate: 2x gather on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf on?
From seed 1172717498, the game generates the procedural map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
To join: start Rust, press F1 and type client.connect 87.192.103.104:28015. Or press Launch Rust here and Steam opens the game and connects you.
