HzB_TestServer
Offline EU 87.180.55.36:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 12/100
- 6/50
- 3/40
- 2/35
- 141/999
- 34/100
Quick answers
from the figures on this pageWipe timing
How often does HzB_TestServer wipe, and when?
An estimate from the force wipe gives HzB_TestServer's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 13 days 5 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does HzB_TestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^k (Build server): Design bases and practise building; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe from HzB_TestServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show HzB_TestServer?
On Rust Metrics, HzB_TestServer sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust roleplay servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
What position does HzB_TestServer hold among Rust servers?
Player hours over the last seven days put HzB_TestServer at #12,922, #2,418 in Europe, in the top 60% of all ranked servers.
How full does HzB_TestServer get?
Status for HzB_TestServer: offline. Last seen 12 days 23 hours ago.
Server details
Which location does HzB_TestServer run from?
Reading: location. The EU tag puts HzB_TestServer in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 87.180.55.36:28015.
What Rust version is HzB_TestServer on?
Reading: HzB_TestServer, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on HzB_TestServer, and is it online?
Reading: offline. HzB_TestServer last answered 12 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Rules and settings
How is HzB_TestServer configured, and what rules are in force?
Check: gather rate. The name HzB_TestServer does not state one. The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: building sandbox, with gathering removed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is HzB_TestServer on?
The game generates a procedural map for HzB_TestServer.
Join
How can you get onto HzB_TestServer?
Check: join. Open Rust, press F1, then enter client.connect 87.180.55.36:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.