HzB_TestServer
Offline EU 87.180.50.145:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/100
- 13/50
- 5/40
- 3/35
- 214/999
- 30/100
Quick answers
from the figures on this pageWipe timing
How often does HzB_TestServer wipe, and when?
An estimate from the force wipe gives HzB_TestServer's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 14 days 4 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on HzB_TestServer?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe from HzB_TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show HzB_TestServer?
On Rust Metrics, HzB_TestServer sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does HzB_TestServer hold among Rust servers?
Top 52% of all ranked servers: HzB_TestServer takes #11,537 on seven-day player hours and #2,365 in Europe.
What is the population on HzB_TestServer?
Reading for HzB_TestServer: offline at this moment; last seen 5 days 22 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
What location is HzB_TestServer hosted in?
HzB_TestServer gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 87.180.50.145:28015.
What Rust version is HzB_TestServer on?
Rust network protocol 2635 and build 168909 on Windows is the build HzB_TestServer runs. Matching protocol is required to join. Let Steam update your game.
How reliable is HzB_TestServer, and is it online now?
Check: connection. HzB_TestServer is offline at this moment. Last contact was 5 days 22 hours ago. Uptime for the last 5 full days: 1 of 120 hours, or 1%. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
How is HzB_TestServer configured, and what rules are in force?
No gather rate appears in the name: HzB_TestServer. 8 players per group, the default value. The mode is build & creative. Note the following: building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on HzB_TestServer?
The game generates a procedural map for HzB_TestServer.
Join
How do you connect to HzB_TestServer?
Press F1 in Rust and enter client.connect 87.180.50.145:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.