RUST METRICSFlight deck · live data
Data live Servers11,880 Players98,236 Populated3,914 Fresh wipes 3 h395 Scan5 min
‹ All servers86.172.208.118:28015
Offline Full Queue Fresh wipe Wipe due No query

Survivors 10x - Local Development

Offline 86.172.208.118:28015 checked 2d ago

10x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 3
Rank#6,993top 31%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:45 UTC8d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Survivors 10x - Local Development?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 27 hours in.

How often does Survivors 10x - Local Development wipe, and when?

Its rhythm cannot be told from the wipes of Survivors 10x - Local Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 21 hours ago.

Tags

Which tags does Survivors 10x - Local Development carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Survivors 10x - Local Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Survivors 10x - Local Development appear in Rust Metrics lists and filters?

On Rust Metrics, Survivors 10x - Local Development sits in these lists: 10x Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

Where does Survivors 10x - Local Development sit in the rankings?

Ranking for Survivors 10x - Local Development: #6,993 on seven-day player hours, top 31% of all ranked servers.

What player count does Survivors 10x - Local Development carry?

Survivors 10x - Local Development is not responding; status offline, last seen 2 days 12 hours ago. Check: players over seven days. Average 1, peak 3.

Server

What location is Survivors 10x - Local Development hosted in?

No region comes from Survivors 10x - Local Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 86.172.208.118:28015.

What Rust version is Survivors 10x - Local Development on?

Reading: Survivors 10x - Local Development, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Survivors 10x - Local Development, and is it online now?

Survivors 10x - Local Development reports offline. The last reading came 2 days 12 hours ago. Reading: 27% uptime over the last 7 full days. It was up 45 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.

Rules and settings

What settings and rules apply on Survivors 10x - Local Development?

Gather rate check: 10x. That comes from the name Survivors 10x - Local Development. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Survivors 10x - Local Development on?

The game generates a procedural map for Survivors 10x - Local Development.

Connection

How do you connect to Survivors 10x - Local Development?

To join: start Rust, press F1 and type client.connect 86.172.208.118:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.