RUST METRICSFlight deck · live data
Data live Servers11,842 Players88,461 Populated4,024 Fresh wipes 3 h177 Scan5 min
‹ All servers85.72.131.173:28015
Offline Full Queue Fresh wipe Wipe due No query

Eternal Rust | DEV

Offline 85.72.131.173:28015 checked 9d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,325top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Eternal Rust | DEV follow?

Its rhythm cannot be told from the wipes of Eternal Rust | DEV on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 21 hours ago.

Tags

How should you read the tags on Eternal Rust | DEV?

These are the tags Eternal Rust | DEV publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): Team cap: 6; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Eternal Rust | DEV appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Eternal Rust | DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Eternal Rust | DEV sit in the rankings?

Player hours over seven days put Eternal Rust | DEV at #15,325, in the top 70% of all ranked servers.

How full does Eternal Rust | DEV get?

Status for Eternal Rust | DEV: offline. Last seen 9 days 4 hours ago.

Operator and location

What location is Eternal Rust | DEV hosted in?

No region tag on Eternal Rust | DEV. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.72.131.173:28015.

What Rust version is Eternal Rust | DEV on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Eternal Rust | DEV. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Eternal Rust | DEV, and is it online?

Eternal Rust | DEV reports offline. The last reading came 9 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Eternal Rust | DEV?

Reading the name gives no gather rate for Eternal Rust | DEV. Check: group limit. Up to 6 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Eternal Rust | DEV?

The game generates a procedural map for Eternal Rust | DEV.

Join

How can you get onto Eternal Rust | DEV?

To join: start Rust, press F1 and type client.connect 85.72.131.173:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts6
Group limit Team cap: 6.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.