RUST METRICSFlight deck · live data
Data live Servers11,659 Players48,364 Populated3,165 Fresh wipes 3 h117 Scan5 min
‹ All servers85.50.186.9:28017
Offline Full Queue Fresh wipe Wipe due No query

NuLLNX Build Lab | Vanilla Practice

Offline 85.50.186.9:28017 checked 44d ago

vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,025no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does NuLLNX Build Lab | Vanilla Practice wipe?

The rhythm of NuLLNX Build Lab | Vanilla Practice's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 46 days 9 hours ago.

Tags

How should you read the tags on NuLLNX Build Lab | Vanilla Practice?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from NuLLNX Build Lab | Vanilla Practice. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show NuLLNX Build Lab | Vanilla Practice?

On Rust Metrics, NuLLNX Build Lab | Vanilla Practice sits in these lists: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does NuLLNX Build Lab | Vanilla Practice hold among Rust servers?

Ranking for NuLLNX Build Lab | Vanilla Practice: #15,025 on seven-day player hours, top – of all ranked servers.

What is the population on NuLLNX Build Lab | Vanilla Practice?

Reading for NuLLNX Build Lab | Vanilla Practice: offline at this moment; last seen 44 days 16 hours ago.

Server

Where does NuLLNX Build Lab | Vanilla Practice sit?

No region tag on NuLLNX Build Lab | Vanilla Practice. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.50.186.9:28017.

What Rust version is NuLLNX Build Lab | Vanilla Practice on?

Rust network protocol 2633 and build 163794 on Windows is the build NuLLNX Build Lab | Vanilla Practice runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on NuLLNX Build Lab | Vanilla Practice, and is it online?

Reading: offline. NuLLNX Build Lab | Vanilla Practice last answered 44 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on NuLLNX Build Lab | Vanilla Practice?

No gather rate appears in the name: NuLLNX Build Lab | Vanilla Practice. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is NuLLNX Build Lab | Vanilla Practice on?

Procedural map on NuLLNX Build Lab | Vanilla Practice, made by the game's generator.

Join

What do you do to join NuLLNX Build Lab | Vanilla Practice?

To join: start Rust, press F1 and type client.connect 85.50.186.9:28017. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Game build reading: 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.