RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,939 Populated2,865 Fresh wipes 3 h97 Scan5 min
‹ All servers85.175.6.244:28400
Online Full Queue Fresh wipe Wipe due No query

Rust

Online EU 85.175.6.244:28400 checked 11m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,092 ×1000

Entities

48 h range 11,045–14,790 · memory 1,294 MB
1239 ET SINCE RESTART 15:01

Uptime

15 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,589top 39% · #2153 in EU
Last wipe11d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory1,294MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

Sun 18 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:27 UTC11d ago 3 – running 0
Tue 13 Oct, 20:07 UTC15d ago 4 halved by day 1 4.2 days 0
Mon 12 Oct, 20:30 UTC16d ago 4 – 1 days 0
Mon 12 Oct, 00:13 UTC17d ago 4 – 0.8 days 0
Sun 11 Oct, 15:53 UTC17d ago 1 – 0.3 days 1
Sat 10 Oct, 19:07 UTC18d ago 1 – 0.9 days 0
Fri 2 Oct, 18:18 UTC26d ago 3 halved by day 1 8 days 1
Wed 30 Sep, 17:34 UTC28d ago 2 held half 2 days 2
Sat 26 Sep, 19:34 UTC32d ago 5 halved by day 1 3.9 days 0
Mon 14 Sep, 15:48 UTC44d ago 3 halved by day 1 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust?

At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 42 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Rust follow?

The only wipe for Rust is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 11 days 1 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on Rust?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in from Rust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Occupancy

What position does Rust hold among Rust servers?

Top 39% of all ranked servers: Rust takes #8,589 on seven-day player hours and #2,153 in Europe.

What player count does Rust carry?

0 of 100 slots are filled on Rust right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.

Server details

Which location does Rust run from?

Its EU tag places Rust in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.175.6.244:28400.

What Rust version is Rust on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust. Check: protocol. To join, your game must match; Steam handles the update.

How does Rust perform?

Check: fps. Average 59 server fps over the last 48 hours, low of 59. Within range. Peak entity count: 14,790. Buildings, deployables and all else included. Check: memory. Peak use was 1,482 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Rust up, and how often does it stay up?

Rust reports online. Status: normal. Reading: uptime. About 15 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Rust enforce, and what are its settings?

Check: gather rate. The name Rust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust?

Size 2,000 and seed 1337: the game generates the procedural map on Rust from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Rust?

Press F1 in Rust and enter client.connect 85.175.6.244:28400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.