Stilchi
Online 85.14.210.9:23100 checked 24m ago
Server instruments
last reading Wed 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 69,643–89,948 · memory 1,723 MBUptime
8 h 22 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/2000
- 289/2000
- 73/200
- 65/200
- 45/300
- 78/100
Quick answers
from the figures on this pageWipe timing
How often does Stilchi wipe, and when?
To tell the rhythm of Stilchi, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 32 hours ago the current world was made.
Lists and filters
How should you read the tags on Stilchi?
These are the tags Stilchi publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Stilchi appear in Rust Metrics lists and filters?
On Rust Metrics, Stilchi sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does Stilchi sit in the rankings?
Player hours over seven days put Stilchi at #11,854, in the top 53% of all ranked servers.
What player count does Stilchi carry?
Current headcount on Stilchi: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Operator and location
Which location does Stilchi run from?
No region tag on Stilchi. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.14.210.9:23100.
What Rust version is Stilchi on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Stilchi. Matching protocol is required to join. Let Steam update your game.
Is performance on Stilchi within range?
Over the last 48 hours the average was 30 server fps; the floor was 22. Check: entities. The peak was 89,948, counting buildings, deployables and the rest of the world. Memory peak: 2,399 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Stilchi, and is it online now?
Stilchi reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Rules and settings
How is Stilchi configured, and what rules are in force?
No gather rate appears in the name: Stilchi. 8 players per group, the default value. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Stilchi on?
Size 4,000 and seed 1234567890: the game generates the procedural map on Stilchi from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Stilchi?
Check: join. Open Rust, press F1, then enter client.connect 85.14.210.9:23100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.