Gamed!de
Online 85.14.195.10:28015 checked 13m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
12% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 117,754–126,281 · memory 3,907 MBUptime
11 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #384 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 0/233
- 8/350
- 81/300
- 31/150
- 10/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Gamed!de follow?
Its rhythm cannot be told from the wipes of Gamed!de on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 hours ago.
Tag meanings
How should you read the tags on Gamed!de?
Tags published by Gamed!de, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp8 (Max players): 8 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Gamed!de?
On Rust Metrics, Gamed!de sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
Player count
Where does Gamed!de sit in the rankings?
Ranking for Gamed!de: #6,709 on seven-day player hours, top 30% of all ranked servers. Among servers in quad, it stands at #384.
How full does Gamed!de get?
Current headcount on Gamed!de: 1 players, 8 slots available. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 19:00 UTC, 2 players on average.
Server
Where does Gamed!de sit?
No region tag on Gamed!de. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.14.195.10:28015.
What Rust version is Gamed!de on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Gamed!de. Check: protocol. To join, your game must match; Steam handles the update.
How does Gamed!de perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 126,281, counting buildings, deployables and the rest of the world. Memory peak: 3,907 MB. Expect lag when fps falls and entities climb.
What is the uptime on Gamed!de, and is it online?
Gamed!de reports online. Status: normal. Reading: uptime. About 11 hours ago it restarted, on its own count. Reading: 62% uptime over the last 1 full day. It was up 15 of 24 hours. The first sighting on Rust Metrics was 28 October 2026.
Rules and settings
What settings and rules apply on Gamed!de?
Check: gather rate. The name Gamed!de does not state one. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Gamed!de on?
From seed 574638291, the game generates the procedural map on Gamed!de. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Gamed!de?
To join: start Rust, press F1 and type client.connect 85.14.195.10:28015. Or press Launch Rust here and Steam opens the game and connects you.