servertioM/5x
Offline 85.138.89.47:28015 checked 9h ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 17 · below 20 is lag, below 10 is badEntities
48 h range 86,634–95,889 · memory 1,882 MBUptime
0 h 14 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC14h ago | – | – | – | 1 |
| Mon 26 Oct, 15:34 UTC1d ago | – | – | – | 0 |
| Thu 22 Oct, 13:34 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 17:27 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 16:56 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 16:47 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC6d ago | – | – | – | 0 |
| Tue 20 Oct, 18:11 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 15:50 UTC7d ago | – | – | – | 0 |
| Sun 18 Oct, 21:19 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 14:52 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 10:34 UTC9d ago | – | – | – | 0 |
| Sat 17 Oct, 09:11 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 08:49 UTC10d ago | – | – | – | 0 |
| Fri 16 Oct, 23:48 UTC11d ago | – | – | – | 1 |
| Fri 16 Oct, 20:05 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 18:19 UTC11d ago | – | – | – | 0 |
| Mon 5 Oct, 10:06 UTC22d ago | 1 | held half | 11.3 days | 0 |
| Fri 2 Oct, 20:05 UTC25d ago | 1 | held half | 2.6 days | 0 |
| Wed 30 Sep, 17:43 UTC27d ago | 0 | – | 2.1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageReset cycle
When does servertioM/5x wipe?
No wipe schedule is kept by servertioM/5x, which makes a new world every few hours; those resets do not count as wipes.
Tags
Which tags does servertioM/5x carry, and what do they mean?
These are the tags servertioM/5x publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does servertioM/5x appear in Rust Metrics lists and filters?
These Rust Metrics lists carry servertioM/5x: Best 5x Rust servers: live readings, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 5x.
Occupancy
Where does servertioM/5x sit in the rankings?
Ranking for servertioM/5x: #8,724 on seven-day player hours, top 39% of all ranked servers.
What player count does servertioM/5x carry?
servertioM/5x is not responding; status offline, last seen 9 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Server
Where does servertioM/5x sit?
No region comes from servertioM/5x. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.138.89.47:28015.
What Rust version is servertioM/5x on?
Reading: servertioM/5x, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on servertioM/5x within range?
Check: fps. Average 48 server fps over the last 48 hours, low of 17. Within range. Reading: 95,889 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,094 MB. Expect lag when fps falls and entities climb.
What is the uptime on servertioM/5x, and is it online?
Check: connection. servertioM/5x is offline at this moment. Last contact was 9 hours ago. By its reported uptime, the last restart was roughly 14 minutes ago. Reading: 13% uptime over the last 7 full days. It was up 22 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is servertioM/5x configured, and what rules are in force?
The name carries the rate: 5x gather on servertioM/5x. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on servertioM/5x?
Size 4,000 and seed 652122603: the game generates the procedural map on servertioM/5x from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join servertioM/5x?
Press F1 in Rust and enter client.connect 85.138.89.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.