RUST METRICSFlight deck · live data
Data live Servers11,624 Players39,995 Populated3,014 Fresh wipes 3 h93 Scan5 min
‹ All servers85.138.89.47:28015
Offline Full Queue Fresh wipe Wipe due No query

servertioM/5x

Offline 85.138.89.47:28015 checked 9h ago

5x monthly wipes vanillamoddedcarbonpve
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 26 SERVER FPS

Server fps

48 h low 17 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 86,634 ×1000

Entities

48 h range 86,634–95,889 · memory 1,882 MB
1239 ET SINCE RESTART 00:14

Uptime

0 h 14 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,724top 39%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,882MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0019:0022:0016:0019:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020016:0019:0022:0016:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC14h ago – – – 1
Mon 26 Oct, 15:34 UTC1d ago – – – 0
Thu 22 Oct, 13:34 UTC5d ago – – – 0
Wed 21 Oct, 17:27 UTC6d ago – – – 0
Wed 21 Oct, 16:56 UTC6d ago – – – 0
Wed 21 Oct, 16:47 UTC6d ago – – – 0
Wed 21 Oct, 16:31 UTC6d ago – – – 0
Tue 20 Oct, 18:11 UTC7d ago – – – 0
Tue 20 Oct, 15:50 UTC7d ago – – – 0
Sun 18 Oct, 21:19 UTC9d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does servertioM/5x wipe?

No wipe schedule is kept by servertioM/5x, which makes a new world every few hours; those resets do not count as wipes.

Tags

Which tags does servertioM/5x carry, and what do they mean?

These are the tags servertioM/5x publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does servertioM/5x appear in Rust Metrics lists and filters?

These Rust Metrics lists carry servertioM/5x: Best 5x Rust servers: live readings, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 5x.

Occupancy

Where does servertioM/5x sit in the rankings?

Ranking for servertioM/5x: #8,724 on seven-day player hours, top 39% of all ranked servers.

What player count does servertioM/5x carry?

servertioM/5x is not responding; status offline, last seen 9 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.

Server

Where does servertioM/5x sit?

No region comes from servertioM/5x. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.138.89.47:28015.

What Rust version is servertioM/5x on?

Reading: servertioM/5x, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on servertioM/5x within range?

Check: fps. Average 48 server fps over the last 48 hours, low of 17. Within range. Reading: 95,889 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,094 MB. Expect lag when fps falls and entities climb.

What is the uptime on servertioM/5x, and is it online?

Check: connection. servertioM/5x is offline at this moment. Last contact was 9 hours ago. By its reported uptime, the last restart was roughly 14 minutes ago. Reading: 13% uptime over the last 7 full days. It was up 22 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is servertioM/5x configured, and what rules are in force?

The name carries the rate: 5x gather on servertioM/5x. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on servertioM/5x?

Size 4,000 and seed 652122603: the game generates the procedural map on servertioM/5x from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join servertioM/5x?

Press F1 in Rust and enter client.connect 85.138.89.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.