RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,471 Populated3,963 Fresh wipes 3 h334 Scan5 min
‹ All servers85.137.94.53:28155
Offline Full Queue Fresh wipe Wipe due No query

VOEVODIN-Integration

Offline 85.137.94.53:28155 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,008top 72%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does VOEVODIN-Integration wipe, and when?

The rhythm of VOEVODIN-Integration's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 1 hours ago.

Tags

How should you read the tags on VOEVODIN-Integration?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from VOEVODIN-Integration. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does VOEVODIN-Integration appear in Rust Metrics lists and filters?

Rust Metrics lists featuring VOEVODIN-Integration: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does VOEVODIN-Integration hold among Rust servers?

Ranking for VOEVODIN-Integration: #16,008 on seven-day player hours, top 72% of all ranked servers.

What player count does VOEVODIN-Integration carry?

Reading for VOEVODIN-Integration: offline at this moment; last seen 23 days ago.

Operator and location

Where does VOEVODIN-Integration sit?

No region comes from VOEVODIN-Integration. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.137.94.53:28155.

What Rust version is VOEVODIN-Integration on?

Reading: VOEVODIN-Integration, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.

Is VOEVODIN-Integration up, and how often does it stay up?

Reading: offline. VOEVODIN-Integration last answered 23 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 6 October 2026.

Rules and settings

What settings and rules apply on VOEVODIN-Integration?

No gather rate appears in the name: VOEVODIN-Integration. Check: group limit. Up to 5 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on VOEVODIN-Integration?

Check: map. Procedural, generated by the game, on VOEVODIN-Integration.

Connection

What do you do to join VOEVODIN-Integration?

To join: start Rust, press F1 and type client.connect 85.137.94.53:28155. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts5,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts5
Group limit Team cap: 5.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.