VOEVODIN-Integration
Offline 85.137.94.53:28155 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 216/250
- 67/160
- 6/100
- 7/200
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
How often does VOEVODIN-Integration wipe, and when?
The rhythm of VOEVODIN-Integration's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 1 hours ago.
Tags
How should you read the tags on VOEVODIN-Integration?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from VOEVODIN-Integration. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does VOEVODIN-Integration appear in Rust Metrics lists and filters?
Rust Metrics lists featuring VOEVODIN-Integration: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does VOEVODIN-Integration hold among Rust servers?
Ranking for VOEVODIN-Integration: #16,008 on seven-day player hours, top 72% of all ranked servers.
What player count does VOEVODIN-Integration carry?
Reading for VOEVODIN-Integration: offline at this moment; last seen 23 days ago.
Operator and location
Where does VOEVODIN-Integration sit?
No region comes from VOEVODIN-Integration. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.137.94.53:28155.
What Rust version is VOEVODIN-Integration on?
Reading: VOEVODIN-Integration, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
Is VOEVODIN-Integration up, and how often does it stay up?
Reading: offline. VOEVODIN-Integration last answered 23 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Rules and settings
What settings and rules apply on VOEVODIN-Integration?
No gather rate appears in the name: VOEVODIN-Integration. Check: group limit. Up to 5 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on VOEVODIN-Integration?
Check: map. Procedural, generated by the game, on VOEVODIN-Integration.
Connection
What do you do to join VOEVODIN-Integration?
To join: start Rust, press F1 and type client.connect 85.137.94.53:28155. Or press Launch Rust here and Steam opens the game and connects you.