RUST METRICSFlight deck · live data
Data live Servers11,765 Players63,710 Populated3,546 Fresh wipes 3 h131 Scan5 min
‹ All servers85.12.211.252:28015
Online Full Queue Fresh wipe Wipe due No query

LOST RUST PVE

Online 85.12.211.252:28015 checked 12m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 40 SERVER FPS

Server fps

48 h low 18 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 136,221 ×1000

Entities

48 h range 99,316–140,839 · memory 3,728 MB
1239 ET SINCE RESTART 21:05

Uptime

21 h 5 min since its last restart, at the last reading
7-day average4peak 12
Rank#1,598top 7%
Last wipe12d agobiweekly schedule
Next wipe1d 17hThu 29 Oct, 16:24 UTC
Memory3,728MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:24 UTC, in 1d 17h. Its biweekly schedule tag · low confidence

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. WPT 1Thu 29 Oct, 16:24 UTC1d 17h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
  3. WPT 3Thu 12 Nov, 16:24 UTC15d 17h
  4. WPT 4Thu 26 Nov, 16:24 UTC29d 17h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 20hFW
  6. WPT 6Thu 10 Dec, 16:24 UTC43d 17h

The first 48 hours of its last wipes

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC12d ago 11 – running 3
Sat 3 Oct, 08:45 UTC24d ago 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW26d ago 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC40d ago 12 halved by day 11 14.1 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on LOST RUST PVE?

The busiest point of its recent wipes drew 14 players on average. Peak crowd on the latest wipe: 21 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 10.5 when it didn't.

What wipe timing does LOST RUST PVE follow?

The prediction follows its tag, because too few of LOST RUST PVE's wipes are on record to confirm its schedule. Due on Thursday 29 October at 16:24 UTC is its next wipe. The world it runs now was made 12 days 6 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

Which tags does LOST RUST PVE carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from LOST RUST PVE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show LOST RUST PVE?

On Rust Metrics, LOST RUST PVE sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does LOST RUST PVE hold among Rust servers?

Player hours over seven days put LOST RUST PVE at #1,598, in the top 7% of all ranked servers.

What is the population on LOST RUST PVE?

0 of 100 slots are filled on LOST RUST PVE right now. Seven-day check: 4 players on average. Peak reading: 12. Check: 48-hour peak. 14:00 UTC, 11 players on average.

Server

Which location does LOST RUST PVE run from?

Reading: location. LOST RUST PVE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.12.211.252:28015.

What Rust version is LOST RUST PVE on?

Rust network protocol 2635 and build 168909 on Linux is the build LOST RUST PVE runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on LOST RUST PVE within range?

Check: fps. Average 53 server fps over the last 48 hours, low of 18. Within range. Peak entity count: 140,839. Buildings, deployables and all else included. Memory peak: 4,062 MB. Expect lag when fps falls and entities climb.

How reliable is LOST RUST PVE, and is it online now?

Reading: online. LOST RUST PVE answers right now. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on LOST RUST PVE?

No gather rate appears in the name: LOST RUST PVE. 8 players per group, the default value. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is LOST RUST PVE on?

Check: map. Procedural, size 4,250, seed 630951396, generated by the game on LOST RUST PVE. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to LOST RUST PVE?

Press F1 in Rust and enter client.connect 85.12.211.252:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://lostrust.online/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.