RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers85.114.138.34:28015
Online Full Queue Fresh wipe Wipe due No query

FAR: Serene PvE [EU Biweekly]

Online EU 85.114.138.34:28015 checked 11m ago

biweekly wipes vanillacarbonpve
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 6 12 19 25 PAX 0 /25

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 18 SERVER FPS

Server fps

48 h low 8 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 122,782 ×1000

Entities

48 h range 119,324–124,010 · memory 3,402 MB
1239 ET SINCE RESTART 08:59

Uptime

8 h 59 min since its last restart, at the last reading
7-day average2peak 9
Rank#2,012top 9% · #778 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory3,402MB48 h peak 6 players
REC 1

Players

AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 12 Nov, 18:16 UTC14d 6h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 7hFW
  4. WPT 4Thu 10 Dec, 18:16 UTC42d 6h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:16 UTC13d ago 7 – running 0
Thu 1 Oct, 18:15 UTC FW27d ago 9 halved by day 5 14 days 2
Thu 17 Sep, 18:13 UTC41d ago 11 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on FAR: Serene PvE [EU Biweekly]?

An average of 9 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 4.5 it fell below half.

When does FAR: Serene PvE [EU Biweekly] wipe?

Wipes on FAR: Serene PvE [EU Biweekly] come every 4 weeks on Thursday at 18:16 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 13 days 17 hours ago. A wipe schedule of every two weeks is published in its tags.

Tag meanings

How should you read the tags on FAR: Serene PvE [EU Biweekly]?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): 25 slots in total; ts5 (Group limit): Team cap: 5; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe from FAR: Serene PvE [EU Biweekly]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does FAR: Serene PvE [EU Biweekly] appear in Rust Metrics lists and filters?

On Rust Metrics, FAR: Serene PvE [EU Biweekly] sits in these lists: EU Rust servers, checked, Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does FAR: Serene PvE [EU Biweekly] hold among Rust servers?

Player hours over the last seven days put FAR: Serene PvE [EU Biweekly] at #2,012, #778 in Europe, in the top 9% of all ranked servers.

What player count does FAR: Serene PvE [EU Biweekly] carry?

Current headcount on FAR: Serene PvE [EU Biweekly]: 0 players, 25 slots available. Seven-day check: 2 players on average. Peak reading: 9. Average at the busiest hour was 6 players, at 18:00 UTC over the last 48 hours.

Operator and location

Which location does FAR: Serene PvE [EU Biweekly] run from?

FAR: Serene PvE [EU Biweekly] gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.114.138.34:28015.

What Rust version is FAR: Serene PvE [EU Biweekly] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by FAR: Serene PvE [EU Biweekly]. To get in, your game needs the same protocol; Steam applies the update.

How does FAR: Serene PvE [EU Biweekly] perform?

Check: fps. Average 20 server fps over the last 48 hours, low of 8. Within range. Check: entities. The peak was 124,010, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,342 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is FAR: Serene PvE [EU Biweekly], and is it online now?

Reading: online. FAR: Serene PvE [EU Biweekly] answers right now. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is FAR: Serene PvE [EU Biweekly] configured, and what rules are in force?

Reading the name gives no gather rate for FAR: Serene PvE [EU Biweekly]. Check: group limit. Up to 5 players. pve, other players are not fought — that is the game mode. Under Community in the server browser you will find it. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on FAR: Serene PvE [EU Biweekly]?

Size 4,250 and seed 300825297: the game generates the procedural map on FAR: Serene PvE [EU Biweekly] from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto FAR: Serene PvE [EU Biweekly]?

To join: start Rust, press F1 and type client.connect 85.114.138.34:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/ZTSQ43gcGV is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp25
Max players 25 slots in total.
ts5
Group limit Team cap: 5.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.