RUST METRICSFlight deck · live data
Data live Servers11,753 Players57,310 Populated3,407 Fresh wipes 3 h132 Scan5 min
‹ All servers147.93.126.229:28015
Online Full Queue Fresh wipe Wipe due No query

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 6m ago

biweekly wipes vanillacarbonpve
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 25 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 136,373 ×1000

Entities

48 h range 133,441–137,938 · memory 3,830 MB
1239 ET SINCE RESTART 19:59

Uptime

19 h 59 min since its last restart, at the last reading
7-day average4peak 17
Rank#1,508top 7% · #603 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory3,830MB48 h peak 9 players
REC 1

Players

AveragePeak
02.557.51023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 12 Nov, 18:15 UTC14d 19h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 20hFW
  4. WPT 4Thu 10 Dec, 18:15 UTC42d 19h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:15 UTC13d ago 14 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago 12 halved by day 11 14 days 0
Thu 17 Sep, 18:17 UTC41d ago 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on FAR: Chill PvE [EU Biweekly] when wipe day comes?

An average of 15 players came at the busiest on its recent wipes. 23 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 8.5 it fell below half.

How often does FAR: Chill PvE [EU Biweekly] wipe, and when?

Wipes on FAR: Chill PvE [EU Biweekly] come every 4 weeks on Thursday at 18:15 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 4 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on FAR: Chill PvE [EU Biweekly]?

Tags published by FAR: Chill PvE [EU Biweekly], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does FAR: Chill PvE [EU Biweekly] appear in Rust Metrics lists and filters?

On Rust Metrics, FAR: Chill PvE [EU Biweekly] sits in these lists: EU Rust servers, checked, Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does FAR: Chill PvE [EU Biweekly] sit in the rankings?

Top 7% of all ranked servers: FAR: Chill PvE [EU Biweekly] takes #1,508 on seven-day player hours and #603 in Europe.

What is the population on FAR: Chill PvE [EU Biweekly]?

Current headcount on FAR: Chill PvE [EU Biweekly]: 1 players, 50 slots available. Check: players over seven days. Average 4, peak 17. Check: 48-hour peak. 20:00 UTC, 7 players on average.

Server details

Which location does FAR: Chill PvE [EU Biweekly] run from?

Reading: location. The EU tag puts FAR: Chill PvE [EU Biweekly] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 147.93.126.229:28015.

What Rust version is FAR: Chill PvE [EU Biweekly] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by FAR: Chill PvE [EU Biweekly]. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on FAR: Chill PvE [EU Biweekly] within range?

Over the last 48 hours the average was 30 server fps; the floor was 9. Peak entity count: 137,938. Buildings, deployables and all else included. Reading: 4,642 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on FAR: Chill PvE [EU Biweekly], and is it online?

Check: connection. FAR: Chill PvE [EU Biweekly] is online at this moment. Reading: uptime. About 19 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on FAR: Chill PvE [EU Biweekly]?

Reading the name gives no gather rate for FAR: Chill PvE [EU Biweekly]. Group size, maximum: 5 players. pve, fighting between players is off — that is the game mode. Listing: Community server. Carbon plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on FAR: Chill PvE [EU Biweekly]?

From seed 1869056560, the game generates the procedural map on FAR: Chill PvE [EU Biweekly]. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join FAR: Chill PvE [EU Biweekly]?

To join: start Rust, press F1 and type client.connect 147.93.126.229:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/ZTSQ43gcGV.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts5
Group limit Teams are capped at 5.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^y
Carbon Carbon handles the plugins here.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.