FAR: Chill PvE [EU Biweekly]
Online EU 147.93.126.229:28015 checked 6m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 133,441–137,938 · memory 3,830 MBUptime
19 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 12 Nov, 18:15 UTC14d 19h
- WPT 3Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 4Thu 10 Dec, 18:15 UTC42d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:15 UTC13d ago | 14 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 12 | halved by day 11 | 14 days | 0 |
| Thu 17 Sep, 18:17 UTC41d ago | 18 | halved by day 6 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/25
- 1/50
- 5/100
- 1/75
- 3/100
- 0/75
Quick answers
from the figures on this pageWipe schedule
What happens on FAR: Chill PvE [EU Biweekly] when wipe day comes?
An average of 15 players came at the busiest on its recent wipes. 23 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 8.5 it fell below half.
How often does FAR: Chill PvE [EU Biweekly] wipe, and when?
Wipes on FAR: Chill PvE [EU Biweekly] come every 4 weeks on Thursday at 18:15 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 4 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on FAR: Chill PvE [EU Biweekly]?
Tags published by FAR: Chill PvE [EU Biweekly], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does FAR: Chill PvE [EU Biweekly] appear in Rust Metrics lists and filters?
On Rust Metrics, FAR: Chill PvE [EU Biweekly] sits in these lists: EU Rust servers, checked, Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does FAR: Chill PvE [EU Biweekly] sit in the rankings?
Top 7% of all ranked servers: FAR: Chill PvE [EU Biweekly] takes #1,508 on seven-day player hours and #603 in Europe.
What is the population on FAR: Chill PvE [EU Biweekly]?
Current headcount on FAR: Chill PvE [EU Biweekly]: 1 players, 50 slots available. Check: players over seven days. Average 4, peak 17. Check: 48-hour peak. 20:00 UTC, 7 players on average.
Server details
Which location does FAR: Chill PvE [EU Biweekly] run from?
Reading: location. The EU tag puts FAR: Chill PvE [EU Biweekly] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 147.93.126.229:28015.
What Rust version is FAR: Chill PvE [EU Biweekly] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by FAR: Chill PvE [EU Biweekly]. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on FAR: Chill PvE [EU Biweekly] within range?
Over the last 48 hours the average was 30 server fps; the floor was 9. Peak entity count: 137,938. Buildings, deployables and all else included. Reading: 4,642 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on FAR: Chill PvE [EU Biweekly], and is it online?
Check: connection. FAR: Chill PvE [EU Biweekly] is online at this moment. Reading: uptime. About 19 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on FAR: Chill PvE [EU Biweekly]?
Reading the name gives no gather rate for FAR: Chill PvE [EU Biweekly]. Group size, maximum: 5 players. pve, fighting between players is off — that is the game mode. Listing: Community server. Carbon plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on FAR: Chill PvE [EU Biweekly]?
From seed 1869056560, the game generates the procedural map on FAR: Chill PvE [EU Biweekly]. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join FAR: Chill PvE [EU Biweekly]?
To join: start Rust, press F1 and type client.connect 147.93.126.229:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/ZTSQ43gcGV.
