RUST METRICSFlight deck · live data
Data live Servers11,608 Players34,356 Populated2,818 Fresh wipes 3 h71 Scan5 min
‹ All servers85.114.134.155:28015
Online Full Queue Fresh wipe Wipe due No query

RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic

Online EU 85.114.134.155:28015 checked 9m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 104 SERVER FPS

Server fps

48 h low 58 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,366 ×1000

Entities

48 h range 99,379–117,697 · memory 3,185 MB
1239 ET SINCE RESTART 22:59

Uptime

22 h 59 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,074top 54% · #2387 in EU
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory3,185MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 44 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 44 hours.

When does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic wipe?

Once a month RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 12 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?

Rust Metrics lists featuring RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic sit in the rankings?

Top 54% of all ranked servers: RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic takes #12,074 on seven-day player hours and #2,387 in Europe.

How full does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic get?

Current headcount on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic: 0 players, 150 slots available. Check: players over seven days. Average 0, peak 1.

Server details

Which location does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic run from?

RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.114.134.155:28015.

What Rust version is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic on?

Reading: RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic perform?

Check: fps. Average 107 server fps over the last 48 hours, low of 58. Within range. Peak entity count: 117,697. Buildings, deployables and all else included. Check: memory. Peak use was 3,670 MB. What players call lag comes from low fps and an entity count on the rise.

Is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic up, and how often does it stay up?

Check: connection. RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic is online at this moment. Reading: uptime. About 22 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic configured, and what rules are in force?

No gather rate appears in the name: RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?

From seed 781594078, the game generates the procedural map on RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto RO|EU | Rust EvoPixel | Survival | Long-Term | Non-Toxic?

To join: start Rust, press F1 and type client.connect 85.114.134.155:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://rust.evopixel.ro.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.