Wizla's Test Server
Offline 84.67.167.117:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 23:14 UTC19d ago | 1 | – | running | 0 |
| Sun 20 Sep, 22:56 UTC37d ago | 1 | held half | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/999
- 154/999
- 32/150
- 35/100
- 25/100
- 34/100
Quick answers
from the figures on this pageReset cycle
What happens on Wizla's Test Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Wizla's Test Server wipe?
Its rhythm cannot be told from the wipes of Wizla's Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 22 hours ago.
Tags
How should you read the tags on Wizla's Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Wizla's Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Wizla's Test Server?
These Rust Metrics lists carry Wizla's Test Server: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Wizla's Test Server hold among Rust servers?
Player hours over seven days put Wizla's Test Server at #15,876, in the top 72% of all ranked servers.
What player count does Wizla's Test Server carry?
Status for Wizla's Test Server: offline. Last seen 19 days 20 hours ago.
Server
What location is Wizla's Test Server hosted in?
No region tag on Wizla's Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 84.67.167.117:28015.
What Rust version is Wizla's Test Server on?
Reading: Wizla's Test Server, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Wizla's Test Server up, and how often does it stay up?
Check: connection. Wizla's Test Server is offline at this moment. Last contact was 19 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
How is Wizla's Test Server configured, and what rules are in force?
No gather rate appears in the name: Wizla's Test Server. The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
How to join
How can you get onto Wizla's Test Server?
Check: join. Open Rust, press F1, then enter client.connect 84.67.167.117:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.