RUST METRICSFlight deck · live data
Data live Servers11,632 Players42,162 Populated3,029 Fresh wipes 3 h90 Scan5 min
‹ All servers84.221.16.135:28015
Offline Full Queue Fresh wipe Wipe due No query

[EU|ITA] Mich

Offline 84.221.16.135:28015 checked 34m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 71 SERVER FPS

Server fps

48 h low 34 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 142,993 ×1000

Entities

48 h range 116,916–143,131 · memory 3,822 MB
1239 ET SINCE RESTART 08:00

Uptime

8 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#5,991top 27%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory3,822MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:06 UTC2d ago 1 – running 0
Sat 24 Oct, 20:11 UTC4d ago 1 held half 2 days 0
Mon 19 Oct, 06:59 UTC10d ago 1 held half 5.5 days 0
Sat 17 Oct, 11:56 UTC11d ago 1 – 1.8 days 1
Mon 12 Oct, 09:36 UTC16d ago 2 held half 5.1 days 0
Sat 10 Oct, 09:08 UTC18d ago 1 held half 2 days 0
Sun 4 Oct, 14:05 UTC24d ago 1 held half 5.8 days 1
Sun 4 Oct, 07:11 UTC25d ago 1 – 0.3 days 0
Sat 3 Oct, 09:21 UTC25d ago 1 – 0.9 days 0
Fri 2 Oct, 10:20 UTC26d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [EU|ITA] Mich when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does [EU|ITA] Mich wipe?

There is no next wipe to predict: [EU|ITA] Mich wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 11 hours ago.

Lists and filters

Which tags does [EU|ITA] Mich carry, and what do they mean?

These are the tags [EU|ITA] Mich publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [EU|ITA] Mich appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [EU|ITA] Mich: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does [EU|ITA] Mich sit in the rankings?

Player hours over seven days put [EU|ITA] Mich at #5,991, in the top 27% of all ranked servers.

How full does [EU|ITA] Mich get?

Status for [EU|ITA] Mich: offline. Last seen 34 minutes ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 13:00 UTC over the last 48 hours.

Operator and location

Where does [EU|ITA] Mich sit?

The name of [EU|ITA] Mich points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.221.16.135:28015.

What Rust version is [EU|ITA] Mich on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [EU|ITA] Mich. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [EU|ITA] Mich?

Check: fps. Average 80 server fps over the last 48 hours, low of 34. Within range. Peak entity count: 143,131. Buildings, deployables and all else included. Reading: 4,146 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is [EU|ITA] Mich, and is it online now?

Reading: offline. [EU|ITA] Mich last answered 34 minutes ago. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Uptime for the last 7 full days: 118 of 168 hours, or 70%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does [EU|ITA] Mich enforce, and what are its settings?

Reading the name gives no gather rate for [EU|ITA] Mich. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on [EU|ITA] Mich?

Custom map, size 4,500, on [EU|ITA] Mich. Download the published file from this page.

Connection

What do you do to join [EU|ITA] Mich?

Check: join. Open Rust, press F1, then enter client.connect 84.221.16.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/wfgp5uybw7.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Other

rustmaps
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.