Operational Control Center
Offline 84.174.76.43:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 272/2000
- 290/2000
- 128/200
- 18/200
- 49/250
- 55/100
Quick answers
from the figures on this pageWipe timing
How often does Operational Control Center wipe, and when?
To tell the rhythm of Operational Control Center, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 12 hours ago.
Lists and filters
Which tags does Operational Control Center carry, and what do they mean?
Tags published by Operational Control Center, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Operational Control Center appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Operational Control Center: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Operational Control Center sit in the rankings?
Ranking for Operational Control Center: #12,587 on seven-day player hours, top 57% of all ranked servers.
How full does Operational Control Center get?
Operational Control Center is not responding; status offline, last seen 4 days 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does Operational Control Center sit?
Reading: location. Operational Control Center gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.174.76.43:28015.
What Rust version is Operational Control Center on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Operational Control Center. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Operational Control Center, and is it online now?
Check: connection. Operational Control Center is offline at this moment. Last contact was 4 days 11 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What rules does Operational Control Center enforce, and what are its settings?
No gather rate appears in the name: Operational Control Center. 8 players per group, the default value. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Operational Control Center?
Procedural map on Operational Control Center, made by the game's generator.
Join
How can you get onto Operational Control Center?
Press F1 in Rust and enter client.connect 84.174.76.43:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.