[EU/NL] Degraaffjes
Offline 83.81.235.52:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/200
- 7/100
- 6/50
- 18/150
- 16/100
- 12/100
Quick answers
from the figures on this pageWipe schedule
When does [EU/NL] Degraaffjes wipe?
The rhythm of [EU/NL] Degraaffjes's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 49 days 3 hours ago the current world was made.
Tag meanings
How should you read the tags on [EU/NL] Degraaffjes?
Tags published by [EU/NL] Degraaffjes, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): Game build reading: 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [EU/NL] Degraaffjes appear in Rust Metrics lists and filters?
On Rust Metrics, [EU/NL] Degraaffjes sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
Where does [EU/NL] Degraaffjes sit in the rankings?
Player hours over seven days put [EU/NL] Degraaffjes at #15,050, in the top – of all ranked servers.
How full does [EU/NL] Degraaffjes get?
Reading for [EU/NL] Degraaffjes: offline at this moment; last seen 44 days 11 hours ago.
Operator and location
Which location does [EU/NL] Degraaffjes run from?
Reading: location. Nothing in the tags, but the name of [EU/NL] Degraaffjes points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 83.81.235.52:28015.
What Rust version is [EU/NL] Degraaffjes on?
Rust network protocol 2633 and build 163493 on Windows is the build [EU/NL] Degraaffjes runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [EU/NL] Degraaffjes, and is it online?
Check: connection. [EU/NL] Degraaffjes is offline at this moment. Last contact was 44 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does [EU/NL] Degraaffjes enforce, and what are its settings?
Reading the name gives no gather rate for [EU/NL] Degraaffjes. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on [EU/NL] Degraaffjes?
The game generates a procedural map for [EU/NL] Degraaffjes.
Join
What do you do to join [EU/NL] Degraaffjes?
To join: start Rust, press F1 and type client.connect 83.81.235.52:28015. Or press Launch Rust here and Steam opens the game and connects you.